Originally Posted by ForkTong
Originally Posted by Arhu

Different fonts for special occasions

Case in point: Vampire the Masquerade: Bloodlines.


We're still thinking about the decision making in dialogs and we're going to try different approaches, but this is indeed something we had in mind. Using the different primary stats to act as a bonus on the decision roll, and you choose which stat bonus by choosing the corresponding option (as you said, e.g. get a bonus from STR if you choose an intimidating option).


That will really add to the Fallout similarities. That's a great idea, to give multiple possible responses which would get benefits from different stats, instead of basing everything on Charisma.



DebateMe - Divinity 2 didn't say this outright, but I assumed that Dragon Slayers learned some innate magic that prevented them from falling to their deaths - a really practical thing for fighting a flying enemy, I imagine.

I'm a little confused by the equipment screen in one of the screenshots, it looks like there are two chest pieces, but no pants piece. Is one of those chest pieces actually shoulder pauldrons?

Here's a wish: Let us read books without having to add them to our inventory, that was a bit annoying in Divinity 2.

Also, please tell me that the player can use the FLAMETHROWER that one of the skeletons is using in the concept art.