Knights of the Chalice is one of the best RPGs of the last decade. Damn, makes me want to dig out Dark Sun and Wake of the Ravager. With the right cycle settings on dosbox the battle pace is adrenaline inducing (even when you have all the time you need to make each move). Perhaps an animation speed control can be added to Original Sin's options to speed things up for those who find turn based tedious for the reasons of 'having to wait a bit'? Like Wizfast for Wizardry 8.

If the balance is well tuned (which should be easier for developers given a turn based system) I also don't see turn based detracting from the urgency of combat. If anything, the fact that your warrior is at nearly zero health and seems one or two turns away from a fatal blow (and time is frozen waiting for your next move) can be even more thrilling than simply watching your avatar collapse after a few seconds and reloading. With the turn system you are able to dwell on damage inflicted, better judge your enemies midflow, even when you have never encountered the enemy before.