I am very excited about this game, having played the original Divinity.

I would like a world where objects stand out and look vivid, I hope that it isn't all bright and shiny because too much lighting effects make things stand out less - a good example of this is in some of the Original Sin artwork, you have red within gray-scale and the red clearly stands out and looks vivid. When everything is bright things stand out less basically. I do not want a grim world, I want a world with variety but is not over-saturated.


I would also like a flexible skill system which has a lot of variety in the way that you can combine skills, even if they are not similar. I do not like it when you are given options, yet a lot of them are pointless, this is usually because of balance caused by the bad skill tree design. An example of this IMO is Kingdoms of Amalur, I didn't really feel the need to experiment after trying individual skills, running a hybrid was very simple and there were not many real hybrid options worth exploring other than those for combining different weapon combos.

Last edited by theNILE; 03/06/12 12:43 AM.