My wishlist:
Toolset:
1. Custom campaign/module option (ability to string modules together to form a huge campaign). I hope the toolset is not limited to making small scenarios.
2. Allow custom movies by the user to be inserted in their custom campaign/module .avi, .bik, .wmv or whatever format as long as it can be put in. When I mod a game I usually have this urge to also make my own animations to use for cutscenes. Unless the ingame camera system is top notch then I can do with game rendered cutscenes. I remember DKS has .wmv movies isntalled in a video directory so that it uses video files for cutscenes.
3. Allow users to insert their own music compositions for their custom campaign/module. No doubt Kirill can make music better than me. I'm just a hobbyist game modder. However this just adds more personalization to the campaign I'm making. Usually I make my own animation with my own scoring.
4. Scripting aid, the Electron toolset for Neverwinter Nights 2 was much more accessible to me in that it had gui for conditional/action scripts. Of course, after the gui you still have the option to access the script itself that was automatically generated IIRC. Unfortunately, I'm not an avid programmer even though I still manage to make custom scripts for the Aurora Toolset.
5. This may seem obvious but I'll still mention it: ability to make custom items.
When I saw the shot for the toolset, it reminded me of the Electron and Aurora toolset and I'm just listing some of the capabilities of both. Ok, maybe to be more succint, I'll just have to wish that the toolset is as powerful as the Neverwinter Nights series toolsets.