I suppose I just don't have the points to dump into a ghost summon. Keeping up with my spells alone is difficult.

So I'm through the Battle Tower and have been slaughtering the remnants of the Broken Valley. Murdered Stone and got the second upgrade to my Necromancy Ring, but there's something I noticed. If I respec for Magic Missile, I honestly need nothing else. It deals thousands of damage per cast due to the damage stacking from the magic damage. I can't even come close to how much it deals by using melee attacks, and each upgrade level to melee skills adds so little it's incredible. I can dump a bunch of points into Rush Attack to add double damage. I can pour points into Whirlwind to get pretty much nothing at all. I can add points to Thousand Cuts and ultimately double its damage, wile I can add points into Fireball and increase its damage a hundred fold. Add to that the damage enemies do and the inability to back off effectively and I can't help but think that melee combatants are vastly, vastly, vastly gimped. I can make it work by now (level 30), but I also have essentially infinite mana (Aleroth Archmage ring and belt) and 750 HP. Oh, and huge resistances whenever I dunk a Brew. Still, enemies regularly clobber me for 150 damage, and if I haphazardly charge into a fortress, I'm dead within 10 seconds. Is there any way to actually make the warrior part more effective or is it simply inherent in the game's design that they're... just plain bad?

//EDIT: Also, any reason to put anything but +100 magic damage and +100 normal damage on my weapons? It seems life Life Leech is so rarely of use and Mana Leech so superfluous that I'm at a loss for what else would go on there.

Last edited by Gamemako; 04/06/12 10:36 PM.