It looks like this game will already have more offensive magic than the four spells of Divinity 2, which is good.
But I'd rather have 55 well-balanced skills than 96 ones which were not very good or were redundant - Remember Elven Sight and Ranger Sight in Divine Divinity? Both increased your sight range, but Elven Sight went up by 2 units a rank, and you could get it at a lower level - there was literally no reason to ever choose Ranger Sight over Elven Sight.
For D:OS, I would prefer a very high attribute cap (like 200), but if you're going to keep the base point cap of 100, at least let bonuses from equipment exceed the cap.