The stats system of Divinity 2 had good and bad parts.

I liked that points didn't do much individually, but when the little bonuses were added together, it piled up into something substantial.

On the other hand, it was SO substantial that it made things a bit TOO easy, with massive regenerating health or mana.

I also didn't like that there was a cap of 100 AND that bonuses from items didn't go above that. A hard cap for points directly inserted would have been more tolerable if equipment could push you over the cap.