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old hand
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OP
old hand
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While showing a co-worker Divinity: Original Sin, she had one very unexpected question about the game. Will we be able to kill the NPCs like in Sword of Lies? Apparently she liked killing the NPCs after getting frustrated with a few of the quests.
I'm not like that of course... I just liked to see how many of them could actually be killed and wipe the world away one person at a time.
Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?
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old hand
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I like questions to which I can give a simple answer: yes !
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veteran
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Joined: Apr 2005
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I like questions to which I can give a simple answer: yes ! Yes ! Kill the Night Party Chocolate bars ... And EAT them all !!
On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin, it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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Um. Another grim tale of "there is too many people around there bragging with the lots and lots and lots and lits and lots of experience points they achieved by killing EVERYTHING within a game - poerlevelling at its best !
I hope there'll be at least be penalties for killing every living being there - like standing alone within the whole world in the end (like in Genesis ' "Watcher Of The Skies").
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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Since I read that NPC in Original Sin react if they notice you( the hero) (try to) steal their belongings I'm absolutely sure if you kill a NPC other NPC's that see you killing or have a relationship with that killed NPC will become very angry and/or start to attack you ... and if it's a merchant you can't trade with them etc etc .... ! It's indeed the best that killing (innocent) NPC's can have very heavy penalties ! I Hope your hero must be at least a overpowered hero to survive all attacks after killing many NPC's ! In DD you also can kill NPC's, even those who can offer you a quest ! So if it's simular in D:OS, think twice before you plan to kill a NPC !!
On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin, it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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I must admit, I'm very boring when it comes to killing NPCs: I don't. Unless something actively attacks me, I tend to leave it be (Barring special circumstance, of course).
Last edited by Elliot_Kane; 12/06/12 12:44 PM.
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The only time I managed to "solo power level" in a divinity game was in Divinity 2 Ego Draconis. I went to the orobas fjords (IIRC) very early and just "sniped" out those easy 3K-4K experience per kill.
I don't kill NPCs. Most games I encountered that don't encourage NPCs being killed attached little experience reward for killing the NPC. Added with the negative reputation mechanic, it makes killing the NPC all the worse. Now as the OP stated, if the player's issue is killing NPCs out of frustration, then that's a different matter.
There are many different types of players, the ones who like puzzle solving, those who aim for the best killing machine (power playing), those who just hack and slash, and these are just a few.
I don't know if I recall this correctly but I think I remember reading from a manual of a Divinity game of the developer being proud that their game enabled the player to play the way he/she wanted to. I think that's the entire point why they made these things possible.
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I don't know if I recall this correctly but I think I remember reading from a manual of a Divinity game of the developer being proud that their game enabled the player to play the way he/she wanted to. I think that's the entire point why they made these things possible. Yes indeed ! And that's the reason I say "Yes ! " And I was joking with Night Party Chocolate bars because I don't love killing innocent NPC's and prefer to eat a NPChocolate bar ! The more possibilities, the more different kind of players have Fun with the game I can only make a Jump of Joy
On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin, it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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"I'm not like that of course..." This "excuse" mad me giggle, haha.
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addict
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I like it for a different reason, and that is it reminds you to be careful. In Divinity, Gothic, Elder Scrolls, and The Witcher 2, you don't just go around town waving your sword around talking to people. They could get hurt, or be threatened. There are also consequences if you persist in threatening and attacking people.
It makes NPC's into real, mortal denizens of the game world and not just little talking environmental fixtures that give quests. It also makes your benevolence towards them mean more.
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old hand
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old hand
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Um. Another grim tale of "there is too many people around there bragging with the lots and lots and lots and lits and lots of experience points they achieved by killing EVERYTHING within a game - poerlevelling at its best !
I hope there'll be at least be penalties for killing every living being there - like standing alone within the whole world in the end (like in Genesis ' "Watcher Of The Skies").
Divine Divinity and Baldur's Gate were actually very good concerning the penalty. You had the reputation system for example. In Divine Divinity a bad reputation would lead to guards attacking you on sight and merchants refusing to trade with you. NPC's never scaled with your character either (nor did enemies) which meant that killing them didn't really give you high experience later on during the game and the only real worth to killing an NPC was to loot their corpse. Baldur's Gate had bounty hunters and NPC's actively hunting you down as you traveled and in towns you could also encounter them. Certain party members would also turn against you and refuse to be with you if you had a low reputation. I'm guessing Original Sin will be like Divine Divinity where we get NPC's who refuse to talk to us and guards attacking us on sight. So long as guards don't give the player 100,000 exp upon death then there's no worrying about the player "poerleveling" via killing everyone. I found that the only benefit to murdering people in BG and DD was that you could get some good loot and items without paying but it's been problematic when there's no merchants to trade with and I need some potions. So all in all I have no problem with how DD handled evil characters but I'm hoping Original Sin will also spawn in some NPC's who come to hunt us down like BG had.
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stranger
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Baldur's Gate had bounty hunters and NPC's actively hunting you down as you traveled and in towns you could also encounter them. Certain party members would also turn against you and refuse to be with you if you had a low reputation.
I'm guessing Original Sin will be like Divine Divinity where we get NPC's who refuse to talk to us and guards attacking us on sight. So long as guards don't give the player 100,000 exp upon death then there's no worrying about the player "poerleveling" via killing everyone. I found that the only benefit to murdering people in BG and DD was that you could get some good loot and items without paying but it's been problematic when there's no merchants to trade with and I need some potions.
So all in all I have no problem with how DD handled evil characters but I'm hoping Original Sin will also spawn in some NPC's who come to hunt us down like BG had.
+1 This sounds like a great idea. Not only will it increase the depth of the game, but it will definitely increase replay-ability. I would love to see the interactions between dark-aligned and light-aligned characters with the NPC's.
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stranger
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I like it for a different reason, and that is it reminds you to be careful. In Divinity, Gothic, Elder Scrolls, and The Witcher 2, you don't just go around town waving your sword around talking to people. They could get hurt, or be threatened. There are also consequences if you persist in threatening and attacking people.
It makes NPC's into real, mortal denizens of the game world and not just little talking environmental fixtures that give quests. It also makes your benevolence towards them mean more. I agree! While I play games to escape the "real world" to some extent, there are some aspects of realism in games that make the gaming experience that much more satisfying.
Do not meddle in the affairs of Dragons, for ye be crunchy and good with ketchup.
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enthusiast
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I like it for a different reason, and that is it reminds you to be careful. In Divinity, Gothic, Elder Scrolls, and The Witcher 2, you don't just go around town waving your sword around talking to people. They could get hurt, or be threatened. There are also consequences if you persist in threatening and attacking people.
It makes NPC's into real, mortal denizens of the game world and not just little talking environmental fixtures that give quests. It also makes your benevolence towards them mean more. I agree! While I play games to escape the "real world" to some extent, there are some aspects of realism in games that make the gaming experience that much more satisfying. sorry for the double quote but YES and YES..playing DD again (for the 3rd time -.-) and i love how you really need to pay attention (the little dialogue to sheet weapons),how you can antagonise (prolly not correctly written ^^) the npc's..I'm not a killing machine myself, heck if they'ld make an rpg where you have to kill nobody or just a very few people I would dig that too (Dreamscape:TLJ for example but that's adventure)..but as being said, it's more realistic that you CAN if you want to..and let's face it..sometimes there are these buggers that you just want to smack against the wall, like the dude selling you all the "fenomenal" items like a magic carpet and such ^^ =D
"Dwelfusius | Were-axlotl of Original Sin"
Hardcorus RPGus PCus Extremus
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El'Gammon? He was named after El'Gammon, who calls himself just Elgi nowadays, and in the forums role-playing he sold almost anything - but only for a fixed price of 500 Gold. There are more NPCs named after forum members ...
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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old hand
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OP
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Wow never expected such a debate. The NPC killing in the Divinity: Sword of Lies offered hardly an xp and caused more problems quest wise. Some NPCs that you kill pretty much end your game so it is best to not save when doing such things. It was more like just something fun to do. Especially casting hell spikes on the NPCs that cannot move.
Then you get the NPCs that can really kick your ass....
Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?
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It was more like just something fun to do. Actually: and the only real worth to killing an NPC was to loot their corpse. you could get some unique items only by killing some NPC. Like "Firefly" sword from that Paladin before th first village's gate.
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Seth's sword was called Brightblade in the English version. If you asked him about the 'gaudy' name, he would tell you it was given to him by an old wizard, who said when he discovered the meaning for its name he would have reached his life's destiny. I wonder if his destiny was to wait 75 years (or so) to challenge a dragon knight to a duel on a bridge (in Divinity 2), or if he figured the name out before then? If the latter, that knowledge certainly didn't help him much.
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Yeah, when I first time I played DD I had to use unofficial russian translation by fans, since my english back then wasn't that good. It is still not, btw, haha.
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old hand
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Was it possible to kill the Patriarch?
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Was it possible to kill the Patriarch? Yes, it was possible, I believe with Poisonous Cloud, not sure. But he give you something (Quest/Skill) for the Main story in DD, so best not kil him before you get what you need Once I killed him by accident, but after that never again.
On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin, it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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Did you get anything for it?
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old hand
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Wow never expected such a debate. The NPC killing in the Divinity: Sword of Lies offered hardly an xp and caused more problems quest wise. Some NPCs that you kill pretty much end your game so it is best to not save when doing such things. It was more like just something fun to do. Especially casting hell spikes on the NPCs that cannot move.
Then you get the NPCs that can really kick your ass.... That's untrue. I killed everyone in Divinity and still beat the game. Some NPC's like Zandalor cannot be killed due to their importance to the plot. They are even immune to the poison cloud spell. Also killing merchants means that you can loot their entire shop. Was it possible to kill the Patriarch? Yes. I killed him in my first playthrough: http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=447344#Post447344Stupid blasphemous lizard didn't recognize my character as the deity that he was so my character taught him a lesson. Did you get anything for it? You get 30,000 EXP. Was it possible to kill the Patriarch? Yes, it was possible, I believe with Poisonous Cloud, not sure. But he give you something (Quest/Skill) for the Main story in DD, so best not kil him before you get what you need Once I killed him by accident, but after that never again. You get the Ghost Skill from him but you can level up in that skill without learning it from him anyway which makes him rather irrelevant. By the way, how can you kill him by accident? He has a large HP pool and it takes numerous casts of the poison cloud spell to kill him... Oh wait...I'm speaking to Jorom - Joram's evil twin - aren't I? When you mean "accident" you mean "on purpose" right?
Last edited by Demonic; 14/06/12 02:16 PM.
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I believe I make the Patriarch angry for some reason so he start attacking me and I killed him (by accident : I didn't known he was important, but as you said, not THAT important )
On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin, it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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But ... but ... you need him to find the Hall of Echoes many years later! You broke the chain of events! Damian wins!
I am in blood Stepp'd in so far, that, should I wade no more, Returning were as tedious as go o'er.
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Level 5 Feign Death... or something.
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But ... but ... you need him to find the Hall of Echoes many years later! You broke the chain of events! Damian wins! You're right ! If it happen again, I will "Resurrect" him immediately And since the Patriarch is so important to find later on the Hall of Echoes, why the hell we can kill him (by accident or evil twist inside us) and not Zandalor who is also important in DKS ! Why ?
On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin, it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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I don't think they had the DKS storyline in mind already in 2002.
I am in blood Stepp'd in so far, that, should I wade no more, Returning were as tedious as go o'er.
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old hand
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MacBeth ! The official company line is that "Divinity inhabitants believe that there are an infinite amount of worlds in an infinite amount of dimensions, with each game played representing one of those dimensions"
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Why? Are humans the only ones who can resurrect themselves? (with a variety of techniques and levels of success) That's very dragonist of you...
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MacBeth ! The official company line is that "Divinity inhabitants believe that there are an infinite amount of worlds in an infinite amount of dimensions, with each game played representing one of those dimensions" ... And the Raanaar visit them ... ... This reminds me of Sir Terry Pratchett's forthcoming book entitled "The Long Earth" ...
Last edited by AlrikFassbauer; 15/06/12 11:13 AM.
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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Oh oh I'm rusty on company policy and I'm a dragonist to boot! My head hangs in shame!
I am in blood Stepp'd in so far, that, should I wade no more, Returning were as tedious as go o'er.
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old hand
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Hm. If it is the prequel, can I afterwards load the final savegame in the first Divinity?
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Hm. If it is the prequel, can I afterwards load the final savegame in the first Divinity? I never think this is possible, Larian is now using another "engine" for Original Sin !
On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin, it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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And since the Patriarch is so important to find later on the Hall of Echoes, why the hell we can kill him
Because we are the Divine One. A machine (for the pigs) for ass-kicking with our divine boots. MacBeth ! The official company line is that "Divinity inhabitants believe that there are an infinite amount of worlds in an infinite amount of dimensions, with each game played representing one of those dimensions" Each walkthrough represents one dimension? Interesting, I wish we had stats. Hm. If it is the prequel, can I afterwards load the final savegame in the first Divinity? I never thing this is possible, Larian is now using another "engine" for Original Sin ! Well, someone already wants to remake DD on new engine.
Last edited by Kein; 15/06/12 02:52 PM.
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old hand
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Different topic, but I didn't want to do a new one, because I think this has already been asked: will there be NPC schedules? (same complexity as Elder Scrolls games have)?
Last edited by Nemisis_Dragon; 17/06/12 08:06 AM.
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I find it rather funny that you use TES game as an example, and not Gothic which first introduced such kind of schedules (and they are still better than in TES). As for you question - if I remember correctly, Divine Divinity had something similar to schedule concept (ie merchant didn't want to trade until morning) so yeah, I expect we can see the same in D:OS.
Last edited by Kein; 17/06/12 09:10 AM.
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You must be thinking of a different game, there were no merchants in DD that closed at night.
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I just re-played the Dragon Knight Saga quest to rescue Anne from General Luxurius, and there were no really evil options, like killing Tom or being able to take the reward for killing Tom and leaving Anne to her fate. It's good to hear that an evil playthrough seems likely.
I do hope that committing evil acts will have a consequence for party member affinity, if the AI member is set to good, but the player is doing evil things, that should decrease affinity between party members, even if they help in combat.
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old hand
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I'm guessing low affinity will affect how the story progresses, and the overall ending.
Kinda like the influence system in KOTOR 2.
Last edited by virumor; 19/06/12 09:08 PM.
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enthusiast
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Huuhuhuuhu....
This reminds me when I screwed myself roughly 9 years ago when I released that Ghost in that big ass wood down south (where the elves roam and such).
It scared me enough to flee north into the other zone (oh it was called the Dark Forest I believe). When I returned I found ALL of the NPC lying in a puddle of their own blood.
--> greatest glitch ever.
Look it stands to reason...You can't eat 'cos you don't have a stomach!
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old hand
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The ghost that is freed if you pull the sword in the stone? That's not a glitch, he kills everyone if you don't put the sword back.
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The ghost that is freed if you pull the sword in the stone? That's not a glitch, he kills everyone if you don't put the sword back. That was one of the things I absolutely LOVED with Divinity 1 : It gave you lessons. There are always 2 sides. I hope that they will have this kind of "teaching" in he new game as well. Not "the lesser of 2 evils" (I really hate that !!!), but rather "what you do will have consequences".
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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old hand
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I had the same feeling with the quest where you had to make/find a cure/potion for the people that were quarantined. Only 2 potions but 3 people to save. The amount of people that were asking how to save all 3.
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The ghost that is freed if you pull the sword in the stone? That's not a glitch, he kills everyone if you don't put the sword back. Mhm, isn't that a bit too harsh? If you don't have an extra game saved you're pretty much screwed lol.
Look it stands to reason...You can't eat 'cos you don't have a stomach!
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I had the same feeling with the quest where you had to make/find a cure/potion for the people that were quarantined. Only 2 potions but 3 people to save. The amount of people that were asking how to save all 3. To me this is an examople of "the lesser evil". There's no winners, rthere, so to say. The Sword In The Stone, however, teaches you a lesson of ... greed, for example.
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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No essential NPCs get killed by the ghost in the Dark Forest; you would just miss out on a couple minor side quests and a few NPCs to talk to if you don't return the Fake Excalibur (screenshot: Sword from the Stone, 56KB).
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The ghost that is freed if you pull the sword in the stone? That's not a glitch, he kills everyone if you don't put the sword back. Mhm, isn't that a bit too harsh? If you don't have an extra game saved you're pretty much screwed lol. No, that's another lesson - always have a backup save. Always. [quote=Merendrious] The Sword In The Stone, however, teaches you a lesson of ... greed, for example. I'm sorry, but how is this a lesson of greed? Sword does not belongs to anyone, there is no greed factor plays the role if you pick it up (just like if you pick up anything from the ground). Nonsense. But if you did steal it from some family that being protected by family spirit...
Last edited by Kein; 10/07/12 06:44 AM.
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old hand
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Pity about the sword in the stone, really, it's probably the best sword in the game.
Last edited by virumor; 10/07/12 10:52 AM.
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You can wait until you are done with the elves in the Dark Forest and the guy looking for the vase before taking the sword.
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Pity about the sword in the stone, really, it's probably the best sword in the game. I thought the Legendary Sword the most powerful one, no? Especially on higher level.
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