Originally Posted by AlrikFassbauer
Um. Another grim tale of "there is too many people around there bragging with the lots and lots and lots and lits and lots of experience points they achieved by killing EVERYTHING within a game - poerlevelling at its best !

I hope there'll be at least be penalties for killing every living being there - like standing alone within the whole world in the end (like in Genesis ' "Watcher Of The Skies").


Divine Divinity and Baldur's Gate were actually very good concerning the penalty. You had the reputation system for example. In Divine Divinity a bad reputation would lead to guards attacking you on sight and merchants refusing to trade with you. NPC's never scaled with your character either (nor did enemies) which meant that killing them didn't really give you high experience later on during the game and the only real worth to killing an NPC was to loot their corpse.

Baldur's Gate had bounty hunters and NPC's actively hunting you down as you traveled and in towns you could also encounter them. Certain party members would also turn against you and refuse to be with you if you had a low reputation.

I'm guessing Original Sin will be like Divine Divinity where we get NPC's who refuse to talk to us and guards attacking us on sight. So long as guards don't give the player 100,000 exp upon death then there's no worrying about the player "poerleveling" via killing everyone. I found that the only benefit to murdering people in BG and DD was that you could get some good loot and items without paying but it's been problematic when there's no merchants to trade with and I need some potions.

So all in all I have no problem with how DD handled evil characters but I'm hoping Original Sin will also spawn in some NPC's who come to hunt us down like BG had.