I'm glad they've gone this route of releasing a user friendly toolset at release because I can see people creating adventures for Original Sin years after it releases. Look at Neverwinter Nights (released in 2002) which still has people creating modules for it even now in 2012.

I look forward to seeing what mods people produce for Original Sin and I might even create one or two adventures myself. Joram and Jorom are probably going to love constantly having new adventures to play. Hopefully Original Sin attracts a large fan-base of modders like NWN did.

Last edited by Demonic; 12/06/12 04:04 PM.