Originally Posted by Barenziah
Originally Posted by flixerflax
I like it for a different reason, and that is it reminds you to be careful. In Divinity, Gothic, Elder Scrolls, and The Witcher 2, you don't just go around town waving your sword around talking to people. They could get hurt, or be threatened. There are also consequences if you persist in threatening and attacking people.

It makes NPC's into real, mortal denizens of the game world and not just little talking environmental fixtures that give quests. It also makes your benevolence towards them mean more.


I agree! While I play games to escape the "real world" to some extent, there are some aspects of realism in games that make the gaming experience that much more satisfying.


sorry for the double quote but YES and YES..playing DD again (for the 3rd time -.-) and i love how you really need to pay attention (the little dialogue to sheet weapons),how you can antagonise (prolly not correctly written ^^) the npc's..I'm not a killing machine myself, heck if they'ld make an rpg where you have to kill nobody or just a very few people I would dig that too (Dreamscape:TLJ for example but that's adventure)..but as being said, it's more realistic that you CAN if you want to..and let's face it..sometimes there are these buggers that you just want to smack against the wall, like the dude selling you all the "fenomenal" items like a magic carpet and such ^^ =D



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