Larian Banner: Baldur's Gate Patch 9
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Joined: Jan 2009
Stabbey Offline OP
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The combat in this game is turn-based, and it looks like it'll use an "Action Point" (AP) system, like from the Fallout series, where each character has a pool of action points that dictate how many attacks they can perform in their turn.

Fallout only had melee and weapons (different weapons used different amounts of AP), and the player's total amount of AP was based completely on Agility.

I was thinking about that and got an idea: What if in Original Sin, the AP cost of an action was based on your attributes?

If you have high agility, moving costs fewer AP.

Fred and Julie each have the "Lightning" spell, which they want to use on rain-soaked enemies. Lighting is magic, boosted by Intelligence, and Fred has only 10 Intelligence, so his AP cost for Lightning is 8 points. Julie has 20 Intelligence, so her AP cost for Lightning is 4 points.

Does something like that sound like a good idea? Or would that be too complicated and make viable character choices more limited?

Joined: Dec 2003
Location: Krynn
old hand
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Joined: Dec 2003
Location: Krynn
We're still playing around with those numbers, but yes, AP cost and how many APs you have should depend on stats. I agree. At the moment, skills can also level, so they'll cost less APs. Part of the balancing chore.

Joined: Oct 2020
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Joined: Oct 2020
The idea of making the AP cost depend on various attributes of abilities might inject some cool factor to the combat. It’d make characters rotate feel more unique where every character has their advantages and disadvantages based on their physique. I think it could make for more strategic choices but yeah might be a tad difficult to manage if you know some characters who are essentially nigh useless unless they use their turn to like heal up or something. I guess it would probably take few more adjustments being made until it is balanced for all types of character constructions.

Joined: Feb 2022
Location: UK
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Joined: Feb 2022
Location: UK
Hi, this thread is over 10 years old and development on the game has stopped.

Locking thread to avoid confusion.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"

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