I see your points on the stat system, yes it did have some issues but it is a lot better than I have seen in other games. If they improved on it then it would work fine.
Endings & story branches; I think that if this game is the last in the current Damian / Divine story arc (they could always make another future Divinity game but on a new set of characters in a different part of the world) then 4 endings would be good. You could have 2 good and 2 evil depending on your choices in the game or maybe a simple good / evil ending could suffice such as used in the Jedi Knight2: Dark Forces.
Good ending one; Damian is permanently defeated and the Divine and Dragon knight form a new order protecting from evil. They find a way to bring back the Dragon Knights. Patriarch maybe? Opens possibility of sequel even if its set years afterwards.
Evil ending one: Damian is defeated and the Dragon Knight takes over his army & also finds a way to resurrecting the dragon knights and makes them serve him. They then kill the Divine.
Good ending two: Commander Rhode sees that the Dragon Knight is not evil and joins forces. If it is an isometric view game she and the Divine join forces and defeat Damian. If 3rd person, Rhode seeks out the Dragon Knight and apologises and begs him / her to find a way to turn her into a dragon knight. Damian is defeated etc. The Divine appears as a mentor and could have one or two playable parts.
Evil ending two: Similar to the first evil ending except you join forces with Damian. Could work for either the Dragon Knight or Commander Rhode. Would not seem right if the Divine joined forces with Damian unless he was possessed.
Four endings would require a lot of work & could get complex but the first two good / evil endings could work if there was a 'split' halfway through the game where you take the good path or evil path.
Last edited by Arokh; 13/06/12 09:15 AM. Reason: changed to make more sense