Hi guys,
first of all I wanna say I'm REALLY impressed by everything I've seen and read about this game. So, keep the route unchanged and you will have at least one purchaser

.
Now - seriously - my questions:
1) I love your ideas about co-op and dialogue system, but how exactly do dialogues work in single-player? I mean, you choose a character and the other one takes his/her own decisions independently? You take decisions for both characters or what?
2) In Ultima VII you could make your own bread,your own sword and a lot of other useful items, but the great thing about that game, in my opinion, was the way its quest design asked you to make/use/examine those items. You know: world interaction is meant to be functional to quest design, otherwise is meaningless, at least for me.
So what I'm asking you is: in OS we're gonna have an adventure-like quest design like in the later Ultma games, or a combat-focused quest desing like in the 99% of the modern cRPGs?