Originally Posted by Lar_q

It's up to you - you can pick a primary party member, and opt to have the AI make choices or disable it. In the latter case, the personality dialogs still take place to further the storyline, but the quest decision making is always as you want it .

The idea is definitely to involve the item interaction in the quest design.

That's exactly what I want to read. If you guys ever go with Kickstarter, you already have one backer :beer:

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I'm always amazed how people who didn't play the original games now consider that to be a novel approach wink


That's the modern RPG market. Enjoy laugh!

Last edited by Baudolino05; 18/06/12 03:09 PM.