1. Yes, all of the Divinity games have been using a classless system, but [in my opinion] players should be rewarded for sticking with one particular tree. They should be rewarded with a very good and unique skill that is on top of the talent tree [because people who mix skills tend to pick up only the best ones from each tree which is kinda unfair].


Last edited by Estrogen; 06/07/12 09:16 PM.