Originally Posted by virumor
The ghost that is freed if you pull the sword in the stone? That's not a glitch, he kills everyone if you don't put the sword back.


That was one of the things I absolutely LOVED with Divinity 1 : It gave you lessons.

There are always 2 sides. I hope that they will have this kind of "teaching" in he new game as well.

Not "the lesser of 2 evils" (I really hate that !!!), but rather "what you do will have consequences".


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch