New to the forum, and just watched the E3 presentation. This game looks really cool, but I have a few questions about character relationships from what I've seen of the gameplay.

1) It seems quite easy to marry/divorce princesses (and perhaps princes if we get that option?) for political gain. Are there any long term consequences to a divorce beyond reducing your reputation with some of the countries? Can you re-marry into a country again later, or are they completely off the table after a divorce? Seems to me people would be wary of a commander who jumps back and forth from marriage to marriage at the first sign of political expediency...

2) Does the AI operate with the same political mechanics behind the scenes, e.g. an alliance between the imps and the dwarves, for example? I am thinking of something like what Paradox Interactive do in Crusader Kings 2. Will you need to worry about AI allies turning against you, for instance, if they see an opportunity to grab power themselves?

3) Will your councilors leave you if they hate you enough? Also, what are the consequences of relationships between councilors deteriorating, like the elf and dwarf in the E3 gameplay? For example, will those countries go to war with each other?

4) More of a wishlist thing... but is there a "romance option" with the princess like in Bioware games, or is it purely a political relationship? (The elf princess didn't seem terribly upset when you tell her about the divorce, and she acknowledges it's merely for politics).

Thanks in advance. I look forward to this game.

Last edited by firestorm717; 10/07/12 06:53 PM.