If there's any way to improve role-playing value for Divinity games, I would certainly appreaciate dialogue-charisma skills. Something that let us resolve quests by just speaking; more or less like Fallout or Dragon Age, but refined. Maybe something between those examples? I believe that there is a lot of room to improve "dimplomacy" or persuasion skills in rpg gameplay (the new Deus Ex does a great job about this).
I never liked Bethesda RPGs, and I certainly do not enjoy that kind of details in their games. I remember how hollow I felt after buying houses in Oblivion, for example. I find all this "real life" things way too artificial to have some gameplay value.
But, of course, it's just my opinion ^_^