Opened in a hex editor (with a standard 16 byte row length) the default telpstates.000 file has two columns of mostly '01' values (first and ninth); these values need to be changed to '02' to enable the associated teleporter pad. You will still need the appropriate scroll or quest entry to activate the teleporter pads, though (you can hex activate a pad early and teleport to it, but will not be able to use it to teleport until it is activated).

Here is a screenshot showing which values enable which teleporter pads. Only edit the byte values shown in red (all '02' for activated teleporters). The names on the left are for the first column, and the right for the ninth. Below is a text table with essentially the same information.


Row  First ColumnNinth Column
1Aleroth
2FarmlandsCursed Abbey
3Archer's GuildBarracks
4Dwarven Bread InnDestroyed Village
5Orc CampDwarven Forest
6GraveyardArs Magicana
7Dwarven VillageSewers of Verdistis
8Verdistis
9Council of SevenWarrior's Guild
10Elven RuinsImp's Deserted Castle
11Burial GroundsDwarven Halls