All of the Divinity games had random loot, which is generally fine as it can add replay value. Divinity 2 introduced the concept of being able to choose certain quest rewards, which is a good idea. I suggest to expand this concept onto a skill that allows you to choose between different possible contents of barrels, chests and the like.
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I'd like to have a skill that can magically adapt the random items in containers to the character's liking by offering more than one selection. The skill could be called the "Grasp of Fate" or "Adventurer's Luck" and leveling it could both provide more precise information on the objects and increase the number of options to choose from.
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I like this idea of Lurker !! Good idea

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