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old hand
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old hand
Joined: Aug 2010
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That's what I noticed but it seems that when there's a choice to be made, you get a choice in actual dialogue.
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veteran
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veteran
Joined: Aug 2009
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Okay, I've got a chance to watch the video now and I must say I agree about the art-style. While it didn't really/actually changed much, they seems to be tweaked overall color palette and it looks rather appealing. But I was more pleased by how accurate the textured and design is. Lovely. What disappointed me a lot is these redundant dialogs like this: I know, these won't appear often, only in some cases with simple/primitive quests, bu still... it really ruins immersion for me. Oh well.
Last edited by Kein; 21/08/12 07:41 PM.
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old hand
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old hand
Joined: Aug 2010
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I have the same view as you Kein.
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veteran
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veteran
Joined: Apr 2005
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And for me the same ... the dialogs aren't supposed to be like this, I hope ? How to read it properly without starting to have a hangover or headache ? Brrr, nasty !
On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin, it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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enthusiast
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enthusiast
Joined: Aug 2008
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Every interface you see throughout the entire game/presentations is work in progress, no worries
Last edited by Larian_QA; 22/08/12 10:07 AM.
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veteran
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veteran
Joined: Apr 2005
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Toppie !
On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin, it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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old hand
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old hand
Joined: Jun 2003
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I approve of this preview.
Still like the graphics, and the moment you go to the Lighthouse shows how much light changes perspective on how cartoony the graphics are. I think graphics didnt really change, just toned down the bloom etc. and a bit more zoomed out in contrast to some screenshots.
Love the fact you use the entire screen for dialog, to me it's a major plus in contrast to the older RPG's where only the bottom is used for that. Kinda waste of screen estate when you are only speaking.
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old hand
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old hand
Joined: Mar 2003
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Really liking how you can choose the different main topics in that same dialog screenshot, like "Phantom", "Murderer", "Undead" , "Sinking" and "Leave". Ultima stylish
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apprentice
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apprentice
Joined: Dec 2010
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I've just watched the new video about the impression after Gamescom: http://www.youtube.com/watch?v=ssjpa-jcSnwAnd I saw an poster " Divinity Anthology - October 2012"! But nothing about this now, on my habitual e-shops... except on Amazon... Can someone tell me more about this anthology edition please? It seems to be an collector with very good items (art/story book, soundtracks). I would like to preorder as quickly as possible to be sure I can get one! :p Thank you!
Last edited by Drym'; 22/08/12 06:58 PM.
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veteran
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veteran
Joined: Jan 2009
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Okay, I've got a chance to watch the video now and I must say I agree about the art-style. While it didn't really/actually changed much, they seems to be tweaked overall color palette and it looks rather appealing. But I was more pleased by how accurate the textured and design is. Lovely. What disappointed me a lot is these redundant dialogs like this: I know, these won't appear often, only in some cases with simple/primitive quests, bu still... it really ruins immersion for me. Oh well. I have to agree, I don't like the one-word responses from the main characters. It's really missing the Divinity flavour where you can choose your own (usually snarky) responses. A neat idea I'd like to see is several dialogue options, and if you mouse over them, you see a portrait of your main character having a different expression, so you can get a sense of what his or her attitude will be if you choose that line. Done well, it could even be used with two or more identical lines, but the expression gives a completely different context for each of them, and can provoke a different response.
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Support
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Support
Joined: Mar 2003
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Lar has mentioned the book they are putting together a couple times (see his latest blog post, for example), but nobody has announced anything about the anthology in the forum.
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veteran
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veteran
Joined: Apr 2005
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A neat idea I'd like to see is several dialogue options, and if you mouse over them, you see a portrait of your main character having a different expression, so you can get a sense of what his or her attitude will be if you choose that line. Done well, it could even be used with two or more identical lines, but the expression gives a completely different context for each of them, and can provoke a different response. Very nice idea Stabbey !!! That will be awesome, really !
On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin, it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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old hand
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old hand
Joined: Jun 2003
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I know Lar mentioned a few things he found while searching trough old boxes, and there may be (guess its confirmed) plans for something special. But nothing official yet. But I see you paid attention to the video :D, good eyes.
Yes, 10! YEARS, ye olde farts.
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veteran
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veteran
Joined: Aug 2009
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plans for something special. Possible bonus release of LMK?
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veteran
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veteran
Joined: Mar 2003
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LMK ? They would have to take out every TDE thing from that, because they have no license for it. And perhaps LMK is still copyrighted by the successor of Attic (yes, that exists !). http://www.attic.de/
Last edited by AlrikFassbauer; 23/08/12 11:20 AM.
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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apprentice
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apprentice
Joined: Dec 2010
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Lar has mentioned the book they are putting together a couple times (see his latest blog post, for example), but nobody has announced anything about the anthology in the forum. Yeah, thanks, I remember this mentioned book but I do not know if this is the book included in this Anthology edition... for this reason that I ask some information about it :p I'm very curious!
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enthusiast
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enthusiast
Joined: Jun 2012
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Well, I just hope that final game will have more classic dialoges, not those TES-like ones.
Everything else is just awesome. Kinda felt some retro flavour.
Last edited by Brainer; 23/08/12 02:36 PM.
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veteran
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veteran
Joined: Jan 2009
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That part where you use the teleporter stone and end up in a room with a woman taking a bath - does the gender of the person taking the teleporter change the gender of who you find in the tub? And if not, does the dialogue change if it was the female player who barged in instead of the male one?
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veteran
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veteran
Joined: Mar 2003
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When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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veteran
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veteran
Joined: Aug 2009
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Moderated by ForkTong, gbnf, Issh, Kurnster, Larian_QA, LarSeb, Lar_q, Lynn, Monodon, Raze, Stephen_Larian
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