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veteran
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veteran
Joined: Jan 2009
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While the confrontation between the Dragon Knight and Rhode was missed, I'm not sure that it's possible to put it in after the events of Flames of Vengeance, when the Divine is freed and supports the Dragon Knight and explains that the Dragon Knights were framed. The death of the Divine at the hands of a Dragon Knight is the big reason everyone hated them, and that reason is now gone. With the Divine back, it takes all the wind out of Rhode's sails of righteous fury. i was rather annoyed about Rhode because, like Foulfrost originally said in the first post, i live and breathe along with my character, i i felt i needed to prove myself to Rhode and Regain the honor for the dragons and dragon knights name because damian mind-tricked that dragon knight to imprison the divine, and that is yet another reason that it should be the dragon knight to fight damian, at least have it so your dragon knight fights damian, and when he is on his last legs unable to fight anymore it can be the divine to decide his fate, maybe get damian to re-live ygernas death over and over again for eternity? that could leave room for future games set after divinity 3 if larian wanted, where damian breaks free after centuries of re-living ygernas death over and over again, and seeks ultimate revenge over the dragon knight. I bet that if there was a survey, the results would probably be that those whose first exposure to the series was Divinity 2 would prefer the Dragon Knight to be the one to kill Damian, and those whose first exposure was Divine Divinity would prefer the Divine to be the one to kill Damian. *** While I wouldn't mind seeing another Dragon Knight game, I would definitely prefer having the Divine as a player character in Divinity 3 (or whichever game it is that will finish off Damian). The Dragon Knight already regained the lost honour by freeing the Divine. Now it is the Divine's turn to atone for his own failings. Damian was turned to the dark side in part part because the Divine executed Ygerna without thinking how Damian would react. That anger, that fury, of a foster son to his adoptive parent that is the emotional core of the story. That's what started everything. Mind-tricking a Dragon Knight into killing the Divine was a consequence of that first wound, it is not an emotional core in itself.
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journeyman
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journeyman
Joined: Aug 2012
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This would make room for a subtle character development between both. I would really like to see that, perhaps even up to the point of a romance. An extreme point would be that both would kind of "breed" a new generation of Dragon Knights - after their marriage.  ah now that brings up the fact, what if you played as a female dragon knight in divinity 2? could you perhaps have a lesbian relationship with her? (Mass effect 3 took a take on homosexual relationships, why not have it in other games) but yea, i like your idea, but maybe you can make other dragon knights just by yourself like talana did, talana died from her wounds from the fight with rhode, not from making you a dragon knight, does this mean she may of survived making you a dragon knight if she hadn't of died from her wounds?
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journeyman
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journeyman
Joined: Aug 2012
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From the research i have done, Divinty 2 sold more copys on release than divine divinity, and its only recently in the last 5 or so years that gaming has become a major part of peoples lives, those who bought and played divine divinity on release were in a generation where gaming was considered a nerdy thing and not as many people were gamers, so it stands true, as to any developer to tailor to the majority, or have it tailor to both sides of the coin and have the mix, like i mentioned, where the dragon knight does the fighting, and maybe kick him in the head back, and for the divine to decide his fate, and imo i grow a lot more attached to a character if i made him/her myself, and to have the camera in 3rd person and less "birds eye view" than divine divinty was, so in divine divininty i was never very attached to my character because i never made her from scratch, and because of the camera being far away, which makes me feel distant, i was just some dude in the sky, not my character, it like being in a different country to a friend, but by the end of divinty 2 DKS i was so grown attached to my character, it felt wrong to start a new character.
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veteran
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veteran
Joined: Mar 2003
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An "official female hero" would be nice, too. We had that only a few times in gaming yet, the last time I remember it from "Kult - The Heretic Kingdom".
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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enthusiast
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enthusiast
Joined: Apr 2011
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As I mentioned in other posts the only way I can see keeping both the old and new players of the Divinity series is to somehow have both the Divine and Dragon Knight as playable characters. I'm not going to go into how it would work as this has already been covered in other topics but I'd like to play as my dragon knight character again. I played Ego Draconis first and have only recently bought Divine Divinity.
By fire and by blood I join with thee in the Order of the Flame! Arokh's Lair - Drakan & Severance: Blade of Darkness forums - https://www.arokhslair.net
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journeyman
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journeyman
Joined: Aug 2012
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To be honest, playing as the divine may not be what some older players want as you did not play as him in divine divinity (as far as im aware of, i only recently got it myself and im 2-3 hours in) however in D2:DKS you actually played as the dragon knight, like i said earlier i feel a lot more attached to a character if you play as him/her over multiple games (like mass effect) or if i made him/her myself (like D2:DKS) also i think your character being the silent protagonist makes you think about what his/her choice sounds like during conversations, which might lead to you thinking about other things about the character you have created, childhood, who they where before becoming a slayer, that kind of thing, which made me even more attached to my character, but in divine divinity i chose 1 character out of a selection of 6, and because of the camera being so far away, i just felt like some dude in the sky, not actually the character, i think to have older players satisfied is have something to do with the "marked ones" from divine divinity (only just got to that part so please dont spoil that plox :L) or maybe if it is the conclusion to the epic that is divinity, have all the characters from all the other divinty games, like the prince from dragon commander, maybe you have to search through the wreckage of the raven, or the pair from original sin, have them mentioned, that way it keeps all the players happy, as i saw from E3, most people who had a look at dragon commander had no idea what divinity was, i even saw a youtube video on it on gamespot and machinima, people were saying things like "OMG why isn't this dragon think in a separate game, like an RPG, OMG" i replied with "go play divinity 2" dragon commander seems to be getting a lot more attention than than any of the other divinity games, which i think its a bit stupid as larian make mainly RPGs, and they dont get as much attention for those as they have dragon commander over the past few months or so since they announced it, or at-least since gamespots video "our dragon got a jet-pack, what has you got?"
anyway, back to my orginal point of having all the characters from the other divinity games, like have it where you search the wreckage of the raven, or maybe take the jetpack and use it for yourself, maybe speak to the spirit of the prince in his tomb, and maybe something from original sin (i dont know what i haven't researched into the game a lot because it doesn't look like my kind of game)
but in that way, it would make all the players of all the other divinity games happy
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veteran
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veteran
Joined: Jan 2009
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To be honest, playing as the divine may not be what some older players want as you did not play as him in divine divinity (as far as im aware of, i only recently got it myself and im 2-3 hours in) <snip> i think to have older players satisfied is have something to do with the "marked ones" from divine divinity (only just got to that part so please dont spoil that plox :L)
If you do not want spoilers, then don't post in a thread with "Spoilers" clearly marked in the title. Leave until you finish the game. Until then, there's no point talking to you. Someone who has not finished Divine Divinity is not qualified to give an opinion on what the original players of Divine Divinity would want.
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journeyman
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journeyman
Joined: Aug 2012
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If you do not want spoilers, then don't post in a thread with "Spoilers" clearly marked in the title. Leave until you finish the game. Until then, there's no point talking to you. Someone who has not finished Divine Divinity is not qualified to give an opinion on what the original players of Divine Divinity would want.
Well its marked spoilers for Fov, i dont mind if i get spoilers if it forwards the conversation, i would just rather discuss the ORIGINAL topic that is divinity 2, not divine divinity, im just giving recommendations that would make sense to people who have played the game, if it does not make sense then just ignore it and try to make a useful reply and something to build on. plus i was giving a suggestion, if its something maybe that wont work then recommend something else, but not something like playing as the divine as that goes against the interests of someone who played divinity 2 first and is not a solution.
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