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stranger
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OP
stranger
Joined: Jul 2012
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alot of us have been wondering about div. 3 and the new features in it i hope that they do come up with this becaause i love this game so much. anyways i hope they come out with div .3
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Support
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Support
Joined: Mar 2003
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There will be a Divinity 3, Larian just wanted to do something slightly different before continuing with the DD/BD/D2:ED/FoV story line (though D:OS focuses on events leading up to DD, so it isn't a huge departure). IMO it would be dumb not to also continue with story of the dragon knights in future RPGs. There are several topics with suggestions for and speculation about Divinity 3. Welcome to the forum. 
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member
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member
Joined: Feb 2012
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I was expecting a Divinity 3 game, too, but I think the two new projects look amazingly good ^_^
I'm looking forward to Original Sin, especially. Not only because it shows clearly that good-old classic RPG is still marketable, but because it's some kind of a prequel to DD. We still have some Divinity universe to explore, again.
I'm not sure what to think of Dragon Commander, though. It looks great, yes, but I'm not sure if its my kind of game.
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enthusiast
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enthusiast
Joined: Apr 2011
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It is assumed that Larian's next project after DC and D:OS which we know only as 'the RPG to dwarf them all' is going to be Divinity 3. Nothing has been confirmed or even what the game will be like though.
By fire and by blood I join with thee in the Order of the Flame! Arokh's Lair - Drakan & Severance: Blade of Darkness forums - https://www.arokhslair.net
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stranger
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OP
stranger
Joined: Jul 2012
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thanks alot guys gotta make sure i save my money instead of buying coffee everyday (based on comments this is going to be a sweet game)
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veteran
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veteran
Joined: Aug 2009
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Yeah, Divinity 3 us supposed to be released after DC and DOS and it will be Larian's swansong, I suppose.
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stranger
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stranger
Joined: Mar 2011
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Absolutely loved Divinity 2 - The Dragon Knight Saga and will be looking forward to the next instalment.
While I appreciate Isometric RPG's - been playing since GoldBox Pools of Radiance, I found Divinity 2 far more immersive, though I definitely will be getting Original Sin.
If number 3 is anything like number 2 I will be very happy. Why it isn't more popular is beyond me, its vastly superior to other games of it's ilk.
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Support
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Support
Joined: Mar 2003
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its vastly superior to other games of it's ilk.I totally agree. Welcome to the forum. 
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stranger
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stranger
Joined: Mar 2011
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[color:orange]Welcome to the forum. Cheers! Even after buying 10 odd games during this Steam Sale, I would still rather play Divinity 2 again. I started Two Worlds 2 but the beginning seemed so contrived, just couldn't continue. It is just soulless in comparison. After finishing Skyrim, not much on offer in the 3D RPG stakes.
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veteran
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veteran
Joined: Aug 2009
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I honestly liked TW2 more then Skyrim, even though both have blindly and soulless generated by machine content.
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enthusiast
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enthusiast
Joined: Apr 2011
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Absolutely loved Divinity 2 - The Dragon Knight Saga and will be looking forward to the next instalment.
While I appreciate Isometric RPG's - been playing since GoldBox Pools of Radiance, I found Divinity 2 far more immersive, though I definitely will be getting Original Sin.
If number 3 is anything like number 2 I will be very happy. Why it isn't more popular is beyond me, its vastly superior to other games of it's ilk. Exactly what I think. Whilst isometric view games are not my first choice I still enjoy Divine Divinity but I agree; DKS is much more immersive. I hope the sequel is also 3D third person and not isometric.
By fire and by blood I join with thee in the Order of the Flame! Arokh's Lair - Drakan & Severance: Blade of Darkness forums - https://www.arokhslair.net
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journeyman
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journeyman
Joined: Aug 2012
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There will be a Divinity 3, Larian just wanted to do something slightly different before continuing with the DD/BD/D2:ED/FoV story line (though D:OS focuses on events leading up to DD, so it isn't a huge departure). IMO it would be dumb not to also continue with story of the dragon knights in future RPGs. There are several topics with suggestions for and speculation about Divinity 3.
I'm not sure what to think of Dragon Commander, though. It looks great, yes, but I'm not sure if its my kind of game.
Yes, there has seem to been no mention of dragon commander linking into the story too much, but what would be awesome is have it mentioned or something in future divinty games, maybe in divinty 3 maybe you have to search through the wreckage of the raven (to find something to weaken damian or something, maybe get the princes jetpack to use for yourself :D) as i dont see myself wanting to play as anyone else other than my dragon knight again, i also said this in a few other threads aswell but i'll say it here aswell maybe larian could do what bioware did with mass effect and have the ability to import save.
Exactly what I think. Whilst isometric view games are not my first choice I still enjoy Divine Divinity but I agree; DKS is much more immersive. I hope the sequel is also 3D third person and not isometric.
i can agree with that aswell, just imagine a game like skyrim or mass effect being isometric, oh no, bad bad bad, divine divinty is enjoyable right now (im 8 hours in) but i find myself only sitting down for a few hours at a time, then quiting from boredom, or rage quiting from how difficult some of the bits are, and how awkward it is to buy/sell things or consume a potion or select a skill mid-combat (most of the time i find my character in combat trying to use repair, not hell spikes as intended :L) but with Divinty 2 - The dragon knight saga, i sat down for 12+ hours every day, and i got so immersed into the game, i could not get to sleep, thinking about what might happen next in the story, and when i finished the game i got all depressed. (yea, i was/am addicted, but you can understand why, i had WAY more fun than any other RPG i have ever played) before playing D2:DKS the game at the top of my most epic list was Spore, now it is divinty 2 the dragon knight saga, and thats a bold statement, seeing as i sunk about 3000-8000 hours into spore and only 40-45 into divinty 2, when i finished the game it felt wrong to start a new character as i had grown so attached to my character, where as in divine divinity, i am thus far not even bothered about my character, im just some dude in the sky, if i had made my character from scratch, and had emotional attachments to other characters (like the dragon knight to rhode) then that would be a different story i am now out of my depression and looking forward to going through the game for a second time, and doing some side quests i missed, but something tells me im not going to be sitting down for 12+ hours a day anymore 
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Support
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Support
Joined: Mar 2003
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I didn't find trade awkward in DD, and set the F1 hotkey to restoration potions (when I had a high enough health/mana they were more effective than separate potions). I did accidentally try to Repair / Lockpick opponents a couple times, though, after forgetting to switch back to a combat skill. The third person perspective can be more immersive, but at least with the controls in DKS it limits the world interaction quite a bit.
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veteran
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veteran
Joined: Jan 2009
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Yes, there has seem to been no mention of dragon commander linking into the story too much, but what would be awesome is have it mentioned or something in future divinty games, maybe in divinty 3 maybe you have to search through the wreckage of the raven (to find something to weaken damian or something, maybe get the princes jetpack to use for yourself :D) as i dont see myself wanting to play as anyone else other than my dragon knight again, i also said this in a few other threads aswell but i'll say it here aswell
Callbacks to previous games are good, but there should be a point to them, and they should make logical sense for the game they're placed in, not just tossed in for the sake of having a callback. I can't see myself enjoying Divinity 3 as much if I don't get to play as the Divine for a good chunk of the time and the final battle. I don't mind if I don't get to play the Divine all the time, but if you've read the story for the games, including the novella that preceeded Beyond Divinity, the Divine needs to be a playable character for part of the game. I think Larian agrees on this front, just because they brought the Divine back from the dead. They didn't have to do that, as far as I knew, he was dead and gone for good until I was surprised by the ending of Ego Draconis. I don't think they would have brought him back if he wasn't going to be a big part of the third game. seeing as i sunk about 3000-8000 hours into spore and only 40-45 into divinty 2, when i finished the game it felt wrong to start a new character as i had grown so attached to my character, where as in divine divinity, i am thus far not even bothered about my character, im just some dude in the sky, if i had made my character from scratch, and had emotional attachments to other characters (like the dragon knight to rhode) then that would be a different story I find that complaint of yours about Divine Divinity to be baffling. Yes, the 6 characters have a preset look that you can't change much, but it doesn't affect all that much. It doesn't interfere with your possibilities for roleplaying or character development, you have a lot of flexibility in the way you solve quests. You can choose your responses to NPC's in basically the same way. Do you really hate the isometric viewpoint THAT MUCH that it's impossible to connect with your character at all?
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journeyman
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journeyman
Joined: Aug 2012
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Do you really hate the isometric viewpoint THAT MUCH that it's impossible to connect with your character at all?
i dont hate it, it just, because the camera is so far away i feel so distant from my character, i think that divine divinity is less of a story driven RPG than divinity 2, the only real good moment was when i saw Zandelor in divine divinity, it made me smile, but if i hadn't played divinty 2 and grown to be his friend, i would of just said "oh, a generic wize old guy with wizards robes, like thats not in every other fantasy RPG i have played ever" its like real life, personality and relationships between the character, the player, and the NPCs are what makes everything unique, thus far in divine divinty i have not felt that, but i guess i can be the judge of that when i finally finish the game.
The third person perspective can be more immersive, but at least with the controls in DKS it limits the world interaction quite a bit.
yes, i did wonder why there wasn't as much interaction in the environment in divinty 2, but to be honest it didn't bother me.
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veteran
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veteran
Joined: Jan 2009
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Divine Divinity definitely does have story pacing issues, I'll grant you that. It takes many hours and about 8 player levels of a dungeon crawl before the main plot even starts, and then the game thrusts you into a sandbox with little direction and new clues to the main plot, but it does pick up later.
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veteran
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veteran
Joined: Aug 2009
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StabbeyTechnically, main quest/plot starts as long as you try to leave the first village :3 Venix i think that divine divinity is less of a story driven RPG than divinity 2 Jokes on you, but dialogues in DD were much better than in Div2 and the world is more consistent and rich. Just take a look at the locations we saw and visited, at how colorful and different they were, at the amount of characters you could talk with and what you could talk about. At quests and their details. DD's world was (described ) more detailed than Div2 is, especially considering the fact how loose the connections (many setting/story wise errors were pointed during these 3 years) between these two game are (so D2 does not really uses familiar "base"). I don't really understand how the perspective and PoV is the issue when it comes to character development and world interaction, but well... to each his own?
Last edited by Kein; 02/09/12 07:50 AM.
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journeyman
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journeyman
Joined: Aug 2012
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Jokes on you, but dialogues in DD were much better than in Div2
That is because of the lack of voice acting in side quests they could add more in and had to think about the scripting rather than the voice actor they use, what voice acting there was in DD was in cutscenes for the plot, or when you go to a certain area.
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enthusiast
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enthusiast
Joined: Apr 2011
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I'd play through the whole of Divine Divinity; you will find it's an enjoyable game. At first I didn't play it because I disliked isometric view games but I realise now after buying the game I made a stupid mistake - I enjoy it. To put it short the game world is more varied than Divinity 2 but I do find 3rd person game more immersive; the viewpoint really does make a big difference to me. The ability to turn into a dragon was also a big plus. As Kein said, there's nothing wrong with that though each to their own.
If this next RPG after D:OS and D:DC is Divinity 3 and it had a 3rd person viewpoint with the variety and richly detailed game world of Divinity then it would be ideal for me.
By fire and by blood I join with thee in the Order of the Flame! Arokh's Lair - Drakan & Severance: Blade of Darkness forums - https://www.arokhslair.net
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veteran
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veteran
Joined: Aug 2009
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Jokes on you, but dialogues in DD were much better than in Div2
That is because of the lack of voice acting in side quests they could add more in and had to think about the scripting rather than the voice actor they use, what voice acting there was in DD was in cutscenes for the plot, or when you go to a certain area. I would agree with you, if we haven't had Mass Effect or Dragon Age with INSANE amount of voiceacting and insane dialogues as an example. It is not a valid issue in modern games. Point still stands (despithe the budget factor)
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