Some RPG's are just not designed for a low-level run - particularly ones where a difference in levels affects your chances to hit/be hit or the damage that is done to you/enemies. I think that in Divine Divinity, being too far below an enemy negatively affects your chance to hit it.

Even if Raze had made it to the final dungeon, he'd have faced a lot of enemies in very narrow spaces, and 6 mandatory boss battles against enemies more than 30 levels higher than he is.


I briefly considered trying a low level run of Divinity 2, but I remembered a few things: skills unlock based on your level, so the skills that I could use to avoid combat would possibly be unavailable. I also remembered trying a certain mandatory fight sequence in Ministry when I was 8 levels below the waves of enemies, and I was unable to complete it.

Of course, Monster experience scales based on the difference in levels, so the mandatory fights I got in would probably level me up anyway.