Then some people comments how blizzard destroyed RPG gaming.
I wouldn't say "destroy", but it changed so many things ... In my opinion not always to the better ... Did I mention the guy who ranted about Drakensang being really bad an far too easy etc. ? I assume nowadays that he played Drakensang like an Action-RPG of Blizzard' invention.
My fear is that the newer gaming generations are so much USED to this tyle of gameplay ... THat they consider "Dark Souls" as being "brutal" and "difficult". Now, in Dungeon Mster one get health points substracted for colliding with a wall ... Dark Souls imho just isn't that difficult - it is this younger generations not used to this kind of gameplay, because they are only used to fast "zerging"-like running-through game play.
Imho.
Ultima did that (Alrik, you're supposed to be a master RPG geek, I thought you would have known this?) with it's top-down perceptive, dialogue choices and freedom of choice.
Yes, but unfortunately that was before I came to gaming.
And when I played my first games, I was unaware of the whole RPG genre.
I'm still and adventure games player at heart.
There is so much I don't know about RPGs because I'm a younger genration, too.
My writing about Blizzard was rathr directed at a newer generation of games & their players. Nowadays, everything fast and speedy seems to be king, and bloody, too. Violence [as a means to solve prolems] is glorified. There just is not a single FPS game having anything other that killing people included asmeans to solve "conflicts". Diplomacy is for wussies, to put it quite cynically.
One trend of the Games Com this year was the overall total dominance of anything militaristic, shooters, killing, an again militaristic. There weren't even that much "cute" games for consoles shown. Shooters had the biggest booths and the biggest queues. People like to play killing, obviously.
And this s my biggest gripe : The loss of anything in terms of gameplay that is not about killing others. Everything is there just to provide better killing. Better loot -> better killing, better loot -> better defense -> longer time frame of being able to kill, better loot -> better halth potions, better magic potions, better magical artifacts ... In the recent times other dialog options have been completely eradicated. And for Blizzard, other dialog options weren't worthy to implement anyway. And success gets copied ...
Most RPG's nowadays cite Ultima, Baldur's Gate, Fallout or Planescape as inspiration whereas shooter RPG's cite Deus Ex or System Shock as inspirations.
Cite, yes, but nothing more.
There are no more RPGs wich
are like them !
PS:T : Great, but who would buy it ? Most certainly not the newer generations of players trained towards fast-paced gameplay. Dialogs are sooo00 boring !
Edit : I must admit that I've grown quite bitter over the last years. Today's gaming just isn't my" gaming anymore, thus influencing my view.