I'd rather not have a Dragon Knight character as the main character for Divinity 3 especially if there's going to be limits again.
Either allow us to fly anywhere we want or just forget about the concept. Besides a complete open world Divinity (bigger and more open than Divinity 2) where you can ride horses and have companions would be a better idea IMO.
Well, the thing is, larian can get away with Original sin, Beyond divinty and divine divnity being a human because they are isometric viewpoints, a genre of RPGs that aren't really favoured, where as a 3rd person game they can't, as someone could argue they could go play Dragon age or something (That has a party system), Being able to be a dragon is one of the main selling points of the game, it would be unwise if Larian were to drop the idea.
i was recommending divinity 2 DKS to a friend the other day, he was not interested until i told him you can be a dragon.
If Isometric RPG's aren't favored then why are the Ultima series, Baldur's Gate series, Planescape and Fallout 1&2 considered some of the best RPG's? Why is Baldur's Gate being re-released with extra content and an enhancement after 12 years? Why has Obsidian Entertainment started a kickstarter game which is to be a traditional isometric party based RPG? Why has Larian gone back to the isometric RPG genre? Why do most who have played Divine Divinity and DKS prefer the first over the later?
Now I'm not fan of Obsidian Entertainment games due to their bugs but they are a big developer and their re-entrance into the isometric RPG territory speaks volumes considering how much money people have pledged towards their project.
So drop the "isometric games aren't favored" argument because that's supported by no evidence. Yes other genres are just as popular but isometric RPG's are still favored and the fact that developers are going back to them says much. No one would still be playing Baldur's Gate, Planescape, Icewind Dale, Ultima, Fallout 1&2 years/decades after their releases if that were the case and these games are still be published which speaks for itself.
Dragon Age may have a party system but it isn't open world like any Divinity game. The only recently released open-world party-based game I've played that's actually been a big release was Dragon's Dogma and it proved popular due to its combat, open world and the fact that you explored it with companions.
Now imagine Divinity 3 in the vein of Divinity 2 with the multiple quest solutions, amazing dialogue, role-playing choices and consequences and class system combined with companions each with their own unique personalities and witty dialogue and you get to explore an open world with them using a variety of mounts. Hell a wyrm mount could even be included so later on you get to fly to places but still I don't think Divinity 3 should be about another Dragon Knight because we've already covered that ground just like Divinity 1 covered the Divine ground.
Admittedly as much as I'd love to play as The Divine One again, it's probably not likely due to The Divine One being set in canon as a male warrior named Lucien so unless Divinity 3 is going to forsake much customization or allow us to overwrite Larian's canon I doubt we will be playing as The Divine One again. To me it seems as though each "main" Divinity series actually introduces a unique protagonist who is special. Divinity 1 had us playing The Divine One, Divinity 2 had us playing the last Dragon Knight. Surely Divinity 3 will give us something new too.
That being said, I'm not averse to the idea (especially if this time the world is truly open and we get to fly anywhere) but I still think it's old ground now (especially with Dragon Commander which will pretty much cover everything about Dragon Knights) and Larian should do something new with each Divinity game (while still retaining the traditional RPG elements).