If Isometric RPG's aren't favored then why are the Ultima series, Baldur's Gate series, Planescape and Fallout 1&2 considered some of the best RPG's?
Not because of the perspective, imho. Rather because of their story, imho.
Why has Obsidian Entertainment started a kickstarter game which is to be a traditional isometric party based RPG? Why has Larian gone back to the isometric RPG genre?
Because
- no-one does isometric view nowadays
- isometric view is considered (as a tendency) rather as "old, school"
- and the target group is the mature gamer, the one in the 30+ and 40+ years, not the younger audiences
- because this special target group has been thrown away by the mjor risc-averse huge gaming companies, which still far prefer teenagers and 20+ people as their target groups (you could have clearly seen it if you had had a look at the apparent ages of people on the Games Com).
This is my opinion.
Edit : Isometric view is imho the *best* choice for a really tactical RPG game.
And tactical RPGs are something the mass of shooter-playing gamers just doesn't want. They want non-tactical RPGs, things like Gothic, for example, wherin the only "tactic" consists of real body movemrnt "swinging".
Tactic-RPGs vs. Action-RPGs (with a lot of Action-RPGs favouring the isometric view as well, because it gives the player a better overlook onto those masses of hordes of enemies which need to be slaughtered).
I have never seen any REALLY tactical RPG with a 3D view apart from Incubation, and that was a turn-based shooter. (Real-Time With Pause doesn't count, because it is Real Time in its essence, as its name suggests.)
Even so-called "tactical shooters" clearly prefer the 3D vision.