Originally Posted by Venix


out of all the games you listed, i do not recognize any of those games apart from fallout, and if fallout 3 or new vegas didn't come out as a 3rd/1st person RPG then i would not know what fallout is, it seems the older generation gamers seem to like isometric, where as the majority of the gaming community will want a 3rd/1st person RPG

Isometric games are best for games like orignal sin, because it's co-op and the type of game you would jump on with a friend and have a good time, an Action RPG, however divinty 2 was not a Action RPG, it was an RPG that got you immersed into the game with a good story and good combat mechanics,open world and a decent leveling system, divine divinty has thus far not grabbed me as well as divinty 2 did.

RPGs should be immersive, not something you just play for fun and spend a few hours a day on it, but something to spend your whole week locked up in your room completing.


Well considering I'm not of the "older generation" your statement is rather wrong. The official Baldur's Gate Enhanced Edition's forum is rather active with many new topics being created every day and I'd wager alot of those users are of the "new generation" so to speak. Dragon Age: Origins sold so well not just because it was an untainted Bioware behind it but because it was passed off as the spiritual successor to Baldur's Gate and the PC version had a top down camera. Likewise the Neverwinter Nights series were modeled in the same vein as both had top down cameras (although this camera view isn't isometric, it's still similar in some ways).

Original Sin isn't a co-op game. Yeah it has co-op but it's nothing like what I think you're expecting it to turn out to be. It's not Diablo and features much dialogue, choices and consequences and ability to interact with the world akin to Divine Divinity. Like with the Ultima series, you can pick up components and combine them to create items. So if you have water, dough and an oven, you can create bread. Combat is based on statistics and is turn-based so it's not an action-RPG. Original Sin will be in the vein of Divine Divinity. Even the combat will require more thought just like combat required some thought in Divine Divinity.

Divinity 2 WAS an action-RPG because you yourself had to press buttons to attack and some things relied on player skill.

Originally Posted by AlrikFassbauer


Not because of the perspective, imho. Rather because of their story, imho.


And that perspective contributed to some of the great elements of those games. The way the world was designed, combat mechanics, atmosphere, artstyle, all of that was due to the games being isometric.

Originally Posted by AlrikFassbauer


- no-one does isometric view nowadays
- isometric view is considered (as a tendency) rather as "old, school"
- and the target group is the mature gamer, the one in the 30+ and 40+ years, not the younger audiences
- because this special target group has been thrown away by the mjor risc-averse huge gaming companies, which still far prefer teenagers and 20+ people as their target groups (you could have clearly seen it if you had had a look at the apparent ages of people on the Games Com).


And what do you base your opinion off of? Because the fact that isometric RPG's are re-emerging (or their evolved top-down counterparts) speaks volumes against your statement.

Originally Posted by AlrikFassbauer

And tactical RPGs are something the mass of shooter-playing gamers just doesn't want. They want non-tactical RPGs, things like Gothic, for example, wherin the only "tactic" consists of real body movemrnt "swinging".

Tactic-RPGs vs. Action-RPGs (with a lot of Action-RPGs favouring the isometric view as well, because it gives the player a better overlook onto those masses of hordes of enemies which need to be slaughtered).

I have never seen any REALLY tactical RPG with a 3D view apart from Incubation, and that was a turn-based shooter. (Real-Time With Pause doesn't count, because it is Real Time in its essence, as its name suggests.)

Even so-called "tactical shooters" clearly prefer the 3D vision.


No. Shooter player gamers want dumbed down third person RPG's such as Skyrim, Dragon Age 2, Mass Effect 3 and Fable 3. The later games all performed worst in sales than their predecessors. Skyrim only performed well because of the hype and fact that TES games don't come out often but ratings wise, it performed worst than previous TES games.

Action-loot-RPG's (such as Diablo) are the top-down games you're referring too but I'm not.

No there's not many isometric games coming out today but that's not because there's no market for them (there is), it's because many developers favor using top down cameras instead which can rotate but functionality is still similar as some of these cameras allow the user to pan across the screen.