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Story-wise, it is also the right thing to do - remember that the reason the Dragon Knight had to go through all the hullabaloo to enter the Hall of Echoes is because Damian is a demigod, and flat-out out-classed the Dragon Knight and everyone. That was the key part of the DKS story - Damian was too powerful to be defeated straight-up. The Divine is also a demigod, and is thus of equal power.

What if it's someone else or something else besides the Divine One who kills Damian? In Tolkien's work, it was a hobbit (of all people) who played a pivotal part in defeating the Lord of the Rings.

A character can be weaker than Damian in combat, but that same character can still neutralize Damian if he/she orchestrates the right events.

The orchestration can take several forms:

1) Damian can be weakened to a combat level which is equal to that of the player character.

2) The player character's combat strength can be elevated to a level reached by Damian.

3) A key source or several key sources strengthening Damian meet destruction. Damian completely loses all power and is defeated.

4) A novel, diplomatic path, where victory is achieved without bloodshed.

In options 1 and 2, a battle takes place. Both good and evil forces are on equal footing and the protagonist has a chance to win.

This discussion brings up the possibility of creating different ending sequences for the game.

No matter how Divinity is designed, different ending sequences would give players the freedom to approach the game in their own way. The more paths to victory in a game, the greater the amount of options in successfully creating and playing a character from start to finish.






Last edited by Rocky; 22/09/12 07:09 AM.