So over the past few days i have been posting in various topics, spreading ideas thin in each, so i have decided to create a page to collect all my ideas and throw them all in one big pot. (i have copy and pasted most of this from my earlier posts, to, like i said, throw them in one big pot, so i may repeat some of my points or ideas)
there has seem to been no mention of dragon commander linking into the story too much, but what would be awesome is have it mentioned or something in future divinty games, maybe in divinty 3 maybe you have to search through the wreckage of the raven (to find something to weaken damian or something, maybe get the princes jetpack to use for yourself :D) as i dont see myself wanting to play as anyone else other than my dragon knight again.
Exactly what I think. Whilst isometric view games are not my first choice I still enjoy Divine Divinity but I agree; DKS is much more immersive. I hope the sequel is also 3D third person and not isometric.
i can agree with that aswell, just imagine a game like skyrim or mass effect being isometric, oh no, bad bad bad, divine divinty is enjoyable right now (im 8 hours in) but i find myself only sitting down for a few hours at a time, then quiting from boredom, or rage quiting from how difficult some of the bits are, and how awkward it is to buy/sell things or consume a potion or select a skill mid-combat (most of the time i find my character in combat trying to use repair, not hell spikes as intended :L) but with Divinty 2 - The dragon knight saga, i sat down for 12+ hours every day, and i got so immersed into the game, i could not get to sleep, thinking about what might happen next in the story, and when i finished the game i got all depressed. (yea, i was/am addicted, but you can understand why, i had WAY more fun than any other RPG i have ever played) before playing D2:DKS the game at the top of my most epic list was Spore, now it is divinty 2 the dragon knight saga, and thats a bold statement, seeing as i sunk about 3000-8000 hours into spore and only 40-45 into divinty 2, when i finished the game it felt wrong to start a new character as i had grown so attached to my character, where as in divine divinity, i am thus far not even bothered about my character, im just some dude in the sky, if i had made my character from scratch, and had emotional attachments to other characters (like the dragon knight to rhode) then that would be a different story
i am now out of my depression and looking forward to going through the game for a second time, and doing some side quests i missed, but something tells me im not going to be sitting down for 12+ hours a day anymore

Original sin, and Dragon commander are both set before Divine divinity, so there is a big possibility they wont fit into the story, and are just a one off thing, larian experimenting with what people like to give them ideas on what kind of games they could make after the last divinity game, otherwise they would be stuck with no games or ideas, if you ask me Original sin and Dragon commander are just to fill time, which i don't mind, the longer they spend on divinity 3 the better a game it will be, there was atleast a good 5 year time gap between divine divinty and divinity 2, hopefully when they finish Original sin and dragon commander they'll start work on Divinity 3, which i hope i get to play as MY dragon knight again, because that's what makes the game unique, i mean, name me another RPG where you can shape-shift into a dragon, exactly, there is none, and what i mean by playing as MY dragon knight is i mean i want to play as the same character, i don't want to have to re-create my character and have him/her back at level 1 with bad armour, maybe larian could implement import save games, like what bioware did with mass effect.
Another annoyance along those lines -- was my re-encounter with "Rhode". I would have wanted the option to dual her in non-dragon form, with the option upon hitting her with, what would be a fatal blow, to bring up options -- 1: to kill her, or the BETTER option, with Rhode providing some critical/key help down the line, to offer Rhode her life, to become an ally against the common foes, OR (at least) hold off her need to destroy me until the more dangerous threat(s) are dealt with -- like Damion and whoever else stands between us and peace for Aleroth, as well as a chance to prove to her that it was Damion who was the real Betrayer who mind-controlled the dragon who attacked the Divine, after which, if she still felt a need to slay me, then we could renew the battle.
Rhode being turned to stone and me having no way to save her. I had thought they were building towards some kind of reconciliation with her to defeat Damian. She was my mentor and just got thrown aside once in Ego Draconis and then goes off on a quest off-screen and has two seconds of an aside just as I'm confronting Bellegar and that's it.
When i first met Rhode, i half expected her to play a significant part in the story like the reconciliation story i mentioned.
Yea i'm abit miffed that all we got is a stone statue and almost no story with her
I expected to have to team up with Rhode in order to defeat Ygerna and Damian. Was shocked to see her in stone and not able to do anything about it (Even after siding with Bellegar.
i thought maybe by the end of the game Rhode whould of changed her mind about dragons etc, but there is no mention about her after the vault, you cant even re-enter the vault after it, the ending made me so depressed and saddened, i even wrote an alternate ending that they could add in, here it is, stating from the end of the vault:
Upon choosing to side with either bellegar or Behrlihn, everything plays out as normal, before either bellegar or Behrlihn telleports you to the ministry, you to turn around to see Rhode limping around the corner, unfrozen becasue you got rid of bellgar, either way etc, THEN you get telleported to the ministry, talk to augustus etc, you can ask about Rhodes return and he knows nothing about it, but when you initiate the end game by talking to Zandalor, Rhode barges through the main door of the ministry (after Zandalor tells of his plan) she gets pissed about you, once again (as always) but you can say things like "Rhode this is not the time, Damian is right on our doorstep etc etc" so she insists on being on the zepilin, so she does, the cutscene starts with the zepilins flying away etc, and instead of it being Titus talking to you during the escort segment, its rhode, you do the escort segment and when the zeplin is about to crash, you catch Rhode on your back while flying and she slowly gets consious again, and then there is a really touching scene where you talk to her for a bit (we have seen talking dragons in the game talk before so why cant you talk in dragon form) and it makes her change her mind about dragons and dragon knights and she thanks you for saving her life etc, you fly her down to the ministry and gently let her down and she thanks you again etc, THEN you get telleported by ygerna and you do the boss battle, free the devine etc, then there is the end cutscene, but its different, instead of the divine, Zandalor and deodoras, its: Zandalor, The divine and YOU, not some character you have talked to once (deodoras), but itstead of it being on the main enterance of the ministry, its on a big balcony on a tall building (a bit like buckingham palaces balcony IRL) and after the divine waves at the crowd, you jump onto the balcony ledge, jump and shape-shift right at the last second barely scraping the crowd, and taking someones hat with your claws, everyones cheers, and as you fly away, and the camera zooms out, instead of there being a random cat being there, Rhode is sitting there watching you fly off, thinking and regretting slying all those dragons in her life.
THE END
i personally think that would be a lot better ending to the game and it would make me less sadface if this WAS the ending, and not this slap in the face they have given us.
if they ever do make another 3rd person RPG, i hope they do what bioware did with mass effect and allow you to import save and play as MY dragon knight again, without having to remake her, and you actually get to see rhode again, i neither think Dragon commander or orginal sin will be the sequel as they are set before the orginal divinity game, "Devine divinity" , so we may have to wait a while for a sequel, and i hope if they do make a sequal then it will continue the story of the dragon knight you built up in the 2nd game and not do what bethesda did with skyrim and have the next game set hundreds of years after the previous game.
I also feel that the games story is unfinished, im itching to load up the game again and finish the story by killing damian to put my mind at ease, but i know forwell i cant, sure it may be in a sequel but im itching to finish it while the plot is still fresh in my head, however i will not mind if i wait for another year or two for the ability to import save from the second game to the next as i would hate to make a new character, like what they did if you hit the "start new game flames of venagnce" button, and wisks you away to the character creation screen and just gives you a few hundred skill points to allocate, you see i have grown so attached to my character, even if i re-made my character, it would not be the same.
i also agree with Quazar12, being a dragon knight and the dragon form was the thing that made the game unique from your run of the mill fantasy RPG, try and name another RPG where you can shape-shift into a dragon at will?
i would hate to play as the divine as, as i mentioned earlier, i have grown so attached to my dragon knight and i do not want to play as someone else, thats like if in mass effect you play as shepard the first two games then on the third game they gave you control over Joker or another member of the normandy crew, that would be both depressing and unappealing
FF --- I don't think you were wrong -- everyone thinks that Ygernas was 'my' (dragonknight's) enemy...um. First off, who says I can only have 1? Second, I'm more pissed with Damion -- he destroyed my 1st hamlet 'broken valley'. My hatred for him runs deep. Third, Damion was the one who shoved his foot in my face and it was trying to find the means to defeat him that Ygernas came into the picture. If Damian "had not been", Ygernas never would have existed, i.e. destroying Damian would have removed Ygernas's cause for fighting against me. Damian was the one destroying the world -- it was him that needed destroying over all else.
i would of preferred to have gone into battle with damian, but i guess that's Larians way of saying "Hey, we are going to make a sequel" and until i read into it i did not know it was ygerna was was in your head in ego draconis and not talana as when the divine told you he was talking so fast i could not process what he was saying.
i was rather annoyed about Rhode because i live and breathe along with my character, i i felt i needed to prove myself to Rhode and Regain the honor for the dragons and dragon knights name because damian mind-tricked that dragon knight to imprison the divine, and that is yet another reason that it should be the dragon knight to fight damian, at least have it so your dragon knight fights damian, and when he is on his last legs unable to fight anymore it can be the divine to decide his fate, maybe get damian to re-live ygernas death over and over again for eternity? that could leave room for future games set after divinity 3 if larian wanted, where damian breaks free after centuries of re-living ygernas death over and over again, and seeks ultimate revenge over the dragon knight.
This would make room for a subtle character development between both. I would really like to see that, perhaps even up to the point of a romance.
An extreme point would be that both would kind of "breed" a new generation of Dragon Knights - after their marriage.

ah now that brings up the fact, what if you played as a female dragon knight in divinity 2?
could you perhaps have a lesbian relationship with her? (Mass effect 3 took a take on homosexual relationships, why not have it in other games)
but yea, i like your idea, but maybe you can make other dragon knights just by yourself like talana did, talana died from her wounds from the fight with rhode, not from making you a dragon knight, does this mean she may of survived making you a dragon knight if she hadn't of died from her wounds?
To be honest, playing as the divine may not be what some older players want as you did not play as him in divine divinity (as far as im aware of, i only recently got it myself and im 9 hours in) (but i cant really be the judge of what older players want when im only about 9 hours in)
however in D2:DKS you actually played as the dragon knight, like i said earlier i feel a lot more attached to a character if you play as him/her over multiple games (like mass effect) or if i made him/her myself (like D2:DKS) also i think your character being the silent protagonist makes you think about what his/her choice sounds like during conversations, which might lead to you thinking about other things about the character you have created, childhood, who they where before becoming a slayer, that kind of thing, which made me even more attached to my character, but in divine divinity i chose 1 character out of a selection of 6, and because of the camera being so far away, i just felt like some dude in the sky, not actually the character, i think to have older players satisfied is have something to do with the "marked ones" from divine divinity (but again, i would not know what they would want) or maybe if it is the conclusion to the epic that is divinity, have all the characters from all the other divinty games, like the prince from dragon commander, maybe you have to search through the wreckage of the raven, or the pair from original sin, have them mentioned, that way it keeps all the players happy, as i saw from E3, most people who had a look at dragon commander had no idea what divinity was, i even saw a youtube video on it on gamespot and machinima, people were saying things like "OMG why isn't this dragon think in a separate game, like an RPG, OMG" i replied with "go play divinity 2" dragon commander seems to be getting a lot more attention than than any of the other divinity games, which i think its a bit stupid as larian make mainly RPGs, and they dont get as much attention for those as they have dragon commander over the past few months or so since they announced it, or at-least since gamespots video "our dragon got a jet-pack, what has you got?"
anyway, back to my orginal point of having all the characters from the other divinity games, like have it where you search the wreckage of the raven, or maybe take the jetpack and use it for yourself, maybe speak to the spirit of the prince in his tomb, and maybe something from original sin (i dont know what i haven't researched into the game a lot because it doesn't look like my kind of game)
but in that way, it would make all the players of all the other divinity games happy