Originally Posted by Rocky

- Give consistent and balanced power to all skill types. (I might be wrong with what I am about to say here
because I have not completed DKS). In Ego Draconis, it seems as if the magic skills and ranger skills are
more powerful than the priest skills, dragon slayer skills, and warrior skills. I'd suggest making the
priest skills, warrior skills, and dragon slayer skills just as powerful as the ranger skills and magic
skills. When players go through the game again, they will be encouraged to try out other skills from a
different classification because those skills are also just as powerful against all enemies and can stand
on their own. Perhaps keep this in mind for future divinity games.


Just to say that the Priest skills ARE at least of the same power as other skills wink

Now, on topic with suggestions for Divnity III :

1) First of all I believe the best rpg is the one that give the most possibilities so almost every rpg-gamer can have pleasure playing the rpg !
A) different ways to solve Quests : via pure combat or via dialogs without combat OR a way between and of course the quests are unique, some simple/short, other long and a real mindblowing task to solve ! grin
B) An example; Repair gear : some don't like it items going "total loss", other like it because it's more "real" items you use going to hell after a hard time of slashing, piercing, ... :
maybe import some "spell" the gamer can find (linked on a quest or hidden place?)? A spell to make a specific item (one or a few more favorite items?) unbreakable ! Or a skill to make better gear (hardened metal) that strengthen all his/her gear for a way more long time (double/triple as long as normal?).
Or, for the one who like to trade, a merchant who sells a magic hamer or a spell, also linked with a quest (example : remind me of the merchant in DD who only give the key to Nericon's Garden if your reputation is high enough!)
You see, many many possibilities just for 1 feature in a rpg! Need another example ? wink

C) Combat : I love the combat in Divnity II more than in DD because it's way less hack'n'slash (a "clic-feast" or in other words : a button smashing wink ). Sometimes it's fun to hack'n'slash with your brains on zero ... but this become fast boring (at least for many rpg gamer, I believe) . So imo DKS gives the gamer more "tactical ways" to start/end a battle via lovely skills ! (love the combination "Priest skills" with Ranger or Warrior of Mage skills !! Fantastic, especially playing a Warrior Priest ! Please never stop implementing the Priest skills, they're Amazing, Great !
It's Fun at least to play as a Priest !
Now further on with it Joram, to the point hahaha ...
I like to see more interaction with the surrounded landscape & combat. For example it will be nice you can attrac enemies to a place you want and then they fall in a troll pit or something :hihi: ... Or a small mountain path you let tumble down several rocks that damage the enemies or make them afraid (or more angry, charm them and they're even more powerful and a better help (adrenaline in their veins!) ...
But the on contrary some intelligent enemies can do the trick on you !! So beware of all traps !! This make the game even more exciting !

D) I just think about more suggestions ... till next time ! hehe




On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !