So, we'll have to trickle the avalanche I guess - Small studio, many projects, much to talk about, not enough time, demanding fans. It's a complicated mix to do right each day, I tell you

You can't say we've been very silent when you look at all the noise we had for the Anthology or even today for the Steam release of the Developer's Cut. (e.g.
http://www.rockpapershotgun.com/2012/10/31/larrys-mod-divinity-ii-developers-cut/ )
But, you are right that we've been too silent on DC, so now that the old stuff is dealt with, we'll make it a point to focus again on the new stuff.