Also, 3 years later, you still can't do proper anti-aliasingThree years later, it is still the same game engine. From
Antialiasing and Depth of Field do not work?Hi,
Unfortunately we don't support hardware MSAA in our game. Without going into too much technical detail, this is because of the fact that we are using a deferred rendering system and Directx9. It was a trade-off we made when designing the engine.
What we did do, is try to compensate the lack of MSAA by doing anti-aliasing as a post-process effect in the game via a shader. The effect is subtle but we felt it was enough to help some people.
If you feel that the setting absolutely does nothing for you though, then this is an issue we have to look into.
Concerning the depth of field: the effect works but is only activated during in-game dialogs.
If you have any more questions regarding this, feel free to ask them.