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Achievements are sometimes a new reason to play well known older games for me.

For example: I played many times Torchlight I before but without Achievements because the German-Boxed-Version of the game comes without a steam-key. Then I preordered Torchlight II from Steam and became T1 as an addition to T2. I played again (this time with achievments) and it was another feeling, because without achievements the game becomes after killing the endboss of the mainquest little boring, so i played the endless-dungeon till 10th floor or so and everytime i gave up after the 10th floor. and also i never make it too the possible Char-Level of 100.

With Achievements i had a reason to make it until 50th floor and level my char to 100. And it was funny to unlock this Achievements of Torchlight (reach the 50th floor of a dungoen, reach LV100 with a char, win the game with all 3 possible classes and so on)

As I said before, it was a reason for me to play the game again, this time for unlocking the Achievements.

Achievements also give you an idea, wich parts of game you already reached and wich parts not (or wich percentage of all possible content you reached at last).

Most of the Achievements are like additional Quests (or challenge) for Games.

That is why I like Achievements.

Edit: Of course i like only unlock achievements of loved games like Tochlight or Divine Divinity.
Achievements only make sense with games you love to play (and want to see each and every aspect of a game) and are useless with games you dont like to play...

Last edited by WWWanderer; 14/11/12 05:12 PM.