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It is impractical, it doesn't cover nor protect

It does not really matter in videogames, because it is abstract level of experience. In order for realistically designed armor to work, you need to take into account real, full-fledged physic system - body coverage, the density of the tissue/material, its state (worn/perfect), the precise hit landing system, the actual force, the density and surface of the weapon, etc, etc,etc. That's why videogames does not bother - in most cases it just aesthetics, even with "realistic" outfit - it just supposed to give false feeling and impression.

I literally see no point to waste precious time thinking of such questions for ISOMETRIC classic RPG. I understand if we were talking about some full 3D games like TES or Mount&Blade or Sui Genesis but for tactical DOS? Really? Tactical battle already a big set off for me from realism so adding realistic environment/outfits won't really make a big difference. I'd say it would make perfect sense to achieve some points by working on original aesthetics and designs.

While I do understand that actual point of discussion "armored bikini vs real armor" make sense in general, it us actual appliance and reason for consideration is under a big question in the section "why the hell we even bother with it".

Last edited by Kein; 23/11/12 01:26 PM.