So late in the game you should still have to run around looking for herbs to make potions or crappy loot to trade with?

What kind of backpack would loose random loot but somehow not quest related items? Or should quests/puzzles be designed to never involve items?


In Siege of Avalon there was a slot based inventory system IIRC. You could bring looted equipment back to town to sell, but eventually the prices dropped (supply and demand), so there was little point in looting (after mid game, or so, equipment upgrade finds were pretty rare, as well).