Originally Posted by Raze

What kind of backpack would loose random loot but somehow not quest related items? Or should quests/puzzles be designed to never involve items?


As I said in a former post, it could do the job preventing players from stockpiling stuff when they got unlimited backpack with them. If the devs don't care for stockpiling then it's a pretty stupid idea allright.
Did I say anything about random items? You're right, quest items should never be lost. And perhaps a system to favor one item so the chances to loose another one are increased can be applied as well.

Come to think of it, when crossing e.g. a river (swimming) is it not very likely that you as player may loose stuff to the waters?

It's just another idea for inventory rules. If you want to go classic or don't care for new ideas don't ask on facebook. Don't read this topic.