I'd like the idea of allowing unneeded materials to be "broken" up into ... well, craftable materials - or at least into semething one could sell.
I also liked the Chests idea from the offline Drakensang games.
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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