I'd like the idea of allowing unneeded materials to be "broken" up into ... well, craftable materials - or at least into semething one could sell.

I also liked the Chests idea from the offline Drakensang games.


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch