Originally Posted by AlrikFassbauer
Make clear what you want have with Dragon Commander :

- RTS ?
- Story of Romance ?
- Story of seeking power ?
- RPG ?
- What else ?

Ask people what they do belive DC is. And then boil it down to an essence. And that's it. your main marketing approach theme, I guess.


That's another good point, different games have different strengths. From what I've read about DC, you can go for romance, you can go for power-hungry, it is of course an RTS, and your choices can be RPG-like in that they determine the course of the game and the ending. Each of those things will appeal to a different set of players.

Dragon Commander's strength seems to be about choice and consequence mostly - each choice you make has an upside and a downside. Each Princess has multiple endings that your choices affect. I think emphasizing choice and consequence would probably be the strongest approach because that's where the game is strongest.


Quote
Dragon Commander – Become the dragon, command the empire

Rivellon, the heroic land of the Divinity series, is overrun by the forces of chaos. You are one of the last Dragon Knights and your people need a leader. Do you have what it takes to unite the six races and build an army legendary enough to turn the tides of an all-consuming war ?


Heroic should be used to describe a person, not a land or planet, unless every single person there is a hero (and I KNOW that's not the case.).

I still think “one of the last Dragon Knights” badly misses the mark and contradicts Divinity 2. Has the story changed again?

I thought this game took place in the heyday of Maxos. Isn't he around in this time? Shouldn’t that be when the Dragon Knights are in their prime? One of the earlier bits of information was that there were other Dragon Knight characters in the game (some allied and some enemies), has that changed?

According to Divinity 2, Dragon Knights were still plentiful enough that there was an entire organization created to train soldiers to take them out hundreds and hundreds of years later. Orobas, Talana, Geldar, and who knows how many others were still around at the time of the Divine's death. They had survived for hundreds of years because no new Dragon Knights had been trained after Amdusias and Lovis had their spat and Maxos sealed them.

If there were never very many around even at their prime, that's fine, but "one of the last" still doesn't make sense to me given that centuries later, at the time of the Divine's death there were at least four, and from what Marius said about "the great Dragon purges" in Farglow, there were a heck of a lot more than that.

Sometimes I get the strangest feeling that between games, Larian forgets the lore they've created to build their world.

Last edited by Stabbey; 06/12/12 03:55 PM. Reason: added mention of heroic