Does money have weight ? In real life it has weight, but in a fantasy game it can or it can't.
I'm wondering this: like in DD my hero can carry many things in one time if his strength is high enough, but in fact the hero walk around like it's no problem to walk with, let's say, 3 or more Chainmails, 4 big axes or swords ... where did he stack all those things ? On his back ?
Of course this is also "fantasy" world so this IS possible.
I think IF money has weight like in real life, a hero can't carry more than a few "extra" gear items, some potions and food, drink and money and quest items (quest items with or without "weight"?) ...

So imo money having weight is not necessary.


Most Important for me is (and to be short):
IF money has weight, please make it that way so that it increase the gameplay and not vise versa !!


Some possibilities, more lengthened explained & with extra "ideas" included :
1) shopkeepers who sell heavy weight stuff like weapons, chainmails, etc ... a smith for example, have also an extra feature like a bank or the hero can buy a expensive item in "parts" and in the time all parts of money are payed the itme belongs to the hero. I don't think this is a godo idea, but it plop up in my mind so I write it down.
2) Paper money: good idea, but in that case it's also a good idea to make a intresting Quest with it, like some group of bandits who make false paper money and try to bring this in circulation ! It's of course up to the player to discover this and choose which side you want to go : being a thief and try to "use" the false money or inform some guards or a captain about the case ...
3) Gems of high value: change your heavy coin purse or 1 or more Gems of light weight ! And some (but not all!) shopkeepers accept you buy items and pay with a Gem .
4) I also like the idea of the Ali Baba Quest wink Let's have some fun solving money related quest :hihi:
5) With paper money it's nice to read a book and discover a biljet laying between two pages ...
6) Some of the valuable Gems have more than 1 usability : use to buy the more expensive items or use as Gem to improve some equipment item or give it to a NPC who can forge (a smith) it into your armor (or whatever item) to improve the charmquality of that item . Or a wizard who can use the Gem to improve one of your abilities (intelligence, etc ...) or make your weapon more powerful !
6 bis) so thinking about Gems, make sure their are different kind of Gems, each with specific quality(ies), some examples: Gem of Strength(for more strength or stronger items - if items have a "durability"??), Fire Gem (for more fire damage or fire resistance), Icy Gem, Floating Gem (can make your backpack lighter OR your steps lighter - handy for thiefs/rogues to increase Stealth), Gem of Gold (to let a smith make your a golden sword or other item, just to impress a NPC so you can persuade that NPC better - "You're Golden"), Gem of Flesh, Gem of Stone, Cristal Gem, Gem of Rain, etc etc etc ... all Gems have different values and differt qualities and can be used for trading, crafting, improving your stats or gear or ... , using to solve a quest, etc ...

Enough ideas ?


On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !