I do like it when the devs ask the community for their thoughts.

Strength: The amount of damage melee attacks to do, needed to equip heavier armor and weapons.

Dexterity: The chance of dodging an attack and the chance to hit with a non magic attack.

Intelligence: Power of magic attacks, more mana/energy/magic power points or less mana cost for using skills.

Speed: This is an uncommon one, particularly seeing as DOS is going to be turned based, I'd say that it increases either your moves per turn (giving you an extra attack) or order of turns (Say A and B are fighting C and D, A has speed of 20, B 5 C 15 and D 10. A goes first, then C then D and then B)

Perception: Ability to anticipate attacks, see hidden objects/enemies, find weaknesses and strengths in opponents (Will be able to see that Goblin is weak against fire but strong against arrows).

Constitution: Amount of health.

And for the secondary.

Charisma: Ability to persuade people in conversations - Intelligence.

Plenty of Resistances: Resistant to Fire, Magic, Ranged etc. - Items, maybe Constitution

Initiative: This is a new one, not sure. - Intelligence.

Action Points: Required to use none magic skills. - Str/Dex/Cons/Items

Cost of Movement: Confused.

Mana/Energy: Required to use magic skills. Intelligence/Armour Items

Hitpoints: Amount of health before you die. - Constitution, Items

Chance to hit: % Chance of hitting someone, failure resulting in a miss. - Dexterity, Items

Damage: Amount of Hitpoints subtracted from enemy if it hits (Excluding absorption, resistances etc). - Strength for Melee/Ranged, Intelligence for Magic, Items

Damage Absorption: Amount of damage taken from a specific attack before hitpoints is reduced. - Armor

Willpower: Chance of magic attack not being dodged/deflected? - Intelligence or chance of resisting debuffs (slow, poison, mind control) - Constitution, Items

Critical hit chance/damage: Chance of upgrading a hit to a critical hit and the damage the critical hit will make. - Strength non magic, Intelligence Magic and Items.

Evade: Chance of dodging an enemy attack. - Dexterity

Edit: Didn't see ForkTongs post, makes more sense now.

Last edited by DragonPie; 10/01/13 10:39 PM.