Originally Posted by Lar_q

Originally Posted by Stabbey

Critical hit chance/damage - Melee = Dexterity, Ranged = Perception, Magic = Intelligence


I quite like the idea that critical hit is decided by different stats depending on the type of damage, but you have damage & chance - would you let them be derived from just one stat ?



Hmmm... Okay, splitting chance and damage up can work...

Critical hit CHANCE is increased by:
Melee - Speed (Because I don't want to use Dexterity twice.)
Ranged - Perception
Magic - Intelligence

Critical hit DAMAGE is increased by:
Melee - Strength
Ranged - Dexterity
Magic - Willpower

From the names of the 6 stats, only Intelligence sounds like it should affect magic.

Intelligence looks like a really, REALLY good stat to put a lot of points into because it carries the entire load of magic. I think maybe you might want to consider adding WILLPOWER back in as a seventh stat so that ALL of Melee, Ranged, and Magic is based on two stats, instead of leaving Magic as just based all on one stat:

Intelligence: Increases mana, adds new conversation options. Increases Chance for a critical hit when using magic.
Willpower: Increases Magic Damage and magic resistance - it lowers the duration of debuffs. Increases the critical damage of magic attacks when a critical hit occurs.
Constitution: Also decreases the magnitude of debuffs.

Right now, Constitution seems like the weakest stat. Just on appearance alone, it only suggests that it gives passive bonuses like extra health, damage resistance and other things. Just adding a second Magic stat and splitting the worth of Intelligence won't fix Constitution.

I don't have an ideal fix for that, but perhaps each level you naturally gain health and mana like Divinity 2. If you remove the Constitution stat, and increase the value of the health you get per level, you could then add an extra bonus to Strength - it increases your health slightly, and Speed increases your health regeneration rate (per turn and in non-combat free roamaing). The reasoning is that those who specialize in Strength will be more likely to spend more time closer to enemies than ranged and magic users. It's not a perfect solution by any means, though. It's probably actually a bad idea, and makes Strength a bit too useful.

Maybe Constitution could affect the number of action points in some way, like someone suggested?

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When it comes to leveling up and starting stat pool, I would prefer getting TWO points per level-up and starting with 15 points instead of getting ONE point per level-up and starting with 30. You only build your character once, but you should level up many times, so this would make leveling up feel more rewarding.

I'd also put a cap on how many points you can put into one stat at character creation, so you don't end up with a situation like:

Strength: 0
Dexterity: 0
Intelligence: 0
Speed: 15
Perception: 15
Constitution: 0

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I also like Merendious' idea about Strength affecting the range at which you can throw things like barrels.