Hi,
I don't want to "repeat" the whole list and to be honest I'm still making a study of the stats and how they fall on place like the pieces of a braintaking puzzle ;-) ...

So I wish to give some more BASIC thoughts about the Primary & Secundary Statistics :
1) make the system intuitive enough to understand & learn the game mechanism whilst playing D:OS the very first time and most players can say: "Hey, this is a nice game, intuitive to learn handle it & it becomes (fast & very) addictive too grin

2a) So the FIRST impression is a "simple" stat-system, but nope, it isn't if the player looks more thoroughly and deeper into the system ! Then the player can discover the many "secrets/hidden" LINKS between Primary & SEcundary stats and how they affect eachother depending on what the player with his/her hero(in) is doing: talking, trading, fighting, exploring the world, etc etc ... !
2b) In other words the stat-system is an Advanced system behind the "scene" !
2c) Two pro's this have :
* the more "casual player" is happy it's a game intuitive to learn & understand (and I think most of the gamer love this fact - no one is waiting for a too complicated system to learn handle ... gaming is entertainment and not throwing the game out of the window because ... :hihi: )
** the more "hardcore" gamer and the one who love it to play a game thoroughly and deep: he/she can discover more by studying the system & many nice things he/she can use for the more or better tactical/strategical moves maybe needed on the higher settings of the "difficulty" wink

3) I'm not 100% sure if I understand it correctly, so I ask:
".. giving you X points to start with (e.g. 30)"
Will this mean such a system like at the start of Flames of Vengeance IF you start a New Game ? If so, good idea and 1 statpoint per level up is fine IF each Primary Stat affects a differences of Secundary Stats/Abilities - Perks / Skills ... so it become more important to "think" about investing a statpoint !

4) I like it to be able to invest in all 6 Primary stats !

5)It's already mentioned the "ballancing" of the whole system:
I believe the stats Perception, Speed and Constitution EVERY kind of build needed them and can have good use of them for trading, persuasion, open new dialogue options (if this would be implemented in the game), ....
While Strength, Dexterity and Intelligence are more "build-based" (warrior, ranger, mage).
But depending on your build Speed, Perception & Condition is less or more important !
Also a word about "Plenty of resistances" : let MANY Primary/Secundary stats affect some kind of resistance !
(later I come up with examples, suggestions & more !)

6) Please make it also fun to play with a more MIXED BUILD too, a little bit of this, a little bit of that :hehehe: ... or just insert a possibility to make many kind of builds ! And soem of you know I love the Priest build in Divnity II DKS, knowing this wasn't a primary build you can start with in Ego Draconis, but with enough imagination ALL builds lay open before you !!!
Okay, so far I'm done with this, later more ... .

To be honest: I must admit that my mind is full of Original ideas ...ehmm... sorry, 'Original Sin',
YES, that's the "Gem" ....
... I want to get my hands on it & have fun !! laugh
But I can wait in full contempletion smile


On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !