Good stuff here. We thought about more social stats, but they're a productional suicide frown They only make sense if the game does enough with them, and that is very work and time consuming. We're already making the most text intensive games, driving our writers and loca companies up the wall wink we can only wish we'd have the time to actually have those and use them in dialogs one day, but we have to balance the budget fairly...

Intuitive: indeed, and simple yet deep for those who wanna know. Quite the challenge as well, also balancing-wise. It's one thing to have lots of stats, even if they're "hidden" from the casual player, it's another to keep them meaningful.

INT is indeed powerful... WP makes sense... But 7 stats sounds scary. We started with 4 wink