Strength:
Damage (melee)
Damage absorption (melee)
Damage (ranged) #1
Dexterity:
Cost of movement
Chance to hit (melee)
Chance to be hit(melee/ranged)
Critical hit chance (melee)
Damage (ranged) #2
Intelligence:
Willpower
Mana
Plenty of resistances
Damage (magic)
Charisma
Speed:
Initiative
Action points
Perception:
Chance to hit (ranged)
Critical hit chance (ranged)
Evade
Constitution:
Hitpoints
Energy
I would add two more stats personally.
Spirit was used as a primary stat in several Final Fantasy games. Quote from a wiki: "Spirit is a recurring stat in some of the Final Fantasy series and it has had various uses. It some games it acts as the game's Magic Defense, but in others it can affect the outcomes of spells and other skills."
My perception of Spirit is that it's similar to willpower but in a magical sense. Spirit provides resistance to the ethereal and elements as well as mana. This way a character who is not strong in magic could still gain defense against magic and use magic more freely.
I like the idea of making Willpower a primary stat. I would make it increase the chance to resist negative status effects and something else which fits, maybe a chance to auto-revive or deal a last move when you are KOd.
I don't really like "speed" as a stat, partly because of the word but also because it sort of conflicts with Dexterity.
Originally I put Charisma under Perception because reading body language helps you in a conversation, but became unsure as I did with ranged defense and critical damage.
Last edited by theNILE; 13/01/13 05:02 PM.