Originally Posted by ForkTong
J747L: one stat point per level up came from the idea that there will not be as many encounters as in a hack and slash game, so level up should feel very important, and the impact of one stat point will be bigger than for instance in DivDiv where you had five stat points every time. With this stat system we tried to build specific "roles" and succeeded well, even if after ten levels for instance you want to add another role to your character. Also, items with stat boosts will enable you to make a more balanced allrounder if you want and you'll probably be able to respec (though we don't yet know how :))


One stat point per level just feels low, but maybe that's just because I'm used to so many other games that give you 5 stat points or so, but it only affects you incrementally. Maybe one stat point per level will feel right if each point has a VERY noticeable effect.

The idea of using equipment to fill in the holes in your stat point allocation is a good one - just don't make the equipment TOO dependent on specific stat points. If I want some extra intelligence to fill in the holes of my rogue, I don't want to already need 5 points into Intelligence to wear the +5 Intelligence armor.

Ooh... I've got an idea... maybe instead of REQUIRING you to have 5 points into Intelligence to wear that armor, maybe it's simply slightly more effective at protection if you have a base of 5 Intelligence. Same as with weapons - you can use a two-hander even with 1 Strength, sure, but it's not going to be slower and do less damage?
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Maybe not, that's basically the same thing anyway. Oh well.

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I'm gonna introduce the idea of having willpower as an extra stat though.. I think it makes sense. We have willpower as a secondary stat and use it, but it's not really clear what it depends on atm. Let's hope programmers don't kill me smile (And the producer. Oh wait that's me. I should be smarter than this. Let's see what impact this has on the game/data/....)


That's probably a good idea, even if it does require some re-working about how many skill points will be available on character creation and such.

The hole the ABSENCE of Willpower caused in the primary and secondary attributes became quite obvious when you looked at the other primary attributes - there were two that could be used for fighter types, two that could be used for ranged types, but only one for magic types. Just from the names alone it seemed like all the secondary attributes related to magic would be dependent only on Intelligence.

Willpower could be of additional use for calculating Charisma and for being less affected by alcohol and such. Maybe also if there's a quest where a beautiful [gender] asks you to do something, having a higher willpower will give you a conversation option to demand a better reward or something.