I would NEVER USE IT MYSELF, but then again most people gaming today didn't grow up playing games like wizardry V, ultima VI and fallout (the original, honest to god, isometric turn based rpg)

It might motivate a few casual gamers to continue playing on a default template build...

but the old-school gamers who will be the primary target, will buy your game anyway if they know about it...

Although if Larian wants to market this to casual gamers (which I doubt cause in the blog it was mentioned that ultima was the inspiration. Ultima vi is so old school that I can't really finish a play-thru now, but have fond memories of them.).... this would be great for them. the guy specializes in tanky melee combat and 2 elements with stats to support, and the girl in two elements and ranged/sneaky combat, the casual players could invest more time in item fever rather than tactical/efficient character builds.

On a side note, larian, whatever you do, (regarding implementing features like controller support/auto levelup) please dont dilute Original Sin's gameplay/story/ui to make it more casual friendly. IF giving an option is too much of a work/headache, then just don't implement it. (Although I would be really pissed if D:OS doesn't include a mini-map/quest-log etc)


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