Originally Posted by Raze
Difficulty scaling makes character progression completely pointless.


Why would it make it pointless? If a PC is overpowered due to his/her build and the difficulty scaling ai decided to increase the power of the monsters spawned (in some or all areas), wouldn't that be a service to the PC's progression?

Scaling goes either way up or down in difficulty.

p.s. Anyway, I can already foresee many disagreeing with what I posted cause these are features that the player shouldn't know while playing the game. I'll just leave it at that anyway.

Further Edit: what I meant originally for difficulty scaling was a consistent challenge rating scale. My bad.
When I talked about level scale, or difficulty scaling a.i. that was when I was referring to the environment being changed for the player.

Last edited by J747L; 25/01/13 04:56 AM.