Good luck

What I hope for D OS is a large community continuously pumping out user created content years down the road. Of course, the game will have to perform "decently" in the market to reach that goal. More players, more potential modders, probably a longer lifespan.

My actual plan is to wait about four to five months after D: OS release to see how much of the gamers it manages to capture.

p.s. okay I think my reply seems a bit skewed, anyway for clarification
Originally Posted by Lar_q
So imagine that a Kickstarter campaign were the thing necessary to put the above into the game, would you back it ?

Actually, I'm not worried about items or spells making it into the game. If you have a powerful editor (Big IF), modders will find ways to model and create anything they fancy. Getting those dedicated modders is another issue though which puts me back to square one in implementing all of those to attract a large audience.

%*@#@ this I'm thinking in circles.

Last edited by J747L; 02/02/13 06:04 AM.